How do u install the Alt Science mod. And how do u put the city expansion feature in your own scenario. I know theirs files for it but i don't understand it.
Announcement
Collapse
No announcement yet.
Alt Science Mod
Collapse
X
-
To install the Alternate Sci-fi Mod you need these files from the Apolyton CTP Database:
blueo_adv_amazon.zip
blueo_anc_amazon.zip
blueo_hi_units.zip
blueo_ren_amazon.zip
blueo_alt.zip
Now use Winzip to extract the blueo_alt.zip into the blueo_alt folder or any other folder of your choise. The blueo_alt folder can be created automaticly by Winzip.
Now you have three files:
AMod_pt1.zip
AMod_pt2.zip
AMod_pt3.zip
Extract all these files into the ..\Scenarios\ of your CTP2 parent directory. AMod_pt2.zip and AMod_pt3.zip should overwrite the files from the previous part.
If you did it correctly you will have two directories:
..\Scenarios\AMod\default\graphics\pictures\ for the *.tga files
..\Scenarios\AMod\default\graphics\sprites\ for the *.spr files
The *.tga and *.spr files from the unit *.zip files will go to these folders as it is described in the readme.txt.
Now if you had installed it proberbly you shouldn't have any problems to run ths mod. Unfortunatly I wasn't able to find the Battleview.ldl mentioned in the readme.txt, so you have to edit on your own.
Search for these lines in the battleview.txt:
BattleViewTerrainTable {
int numstrings 26
bool nodatabase true
# Forest
string string0 "upbg001.tga"
# Plains
string string1 "upbg002.tga"
# Tundra
string string2 "upbg005.tga"
# Glacier
string string3 "upbg005.tga"
# Grassland
string string4 "upbg001.tga"
# Desert
string string5 "upbg003.tga"
# Swamp
string string6 "upbg001.tga"
# Jungle
string string7 "upbg001.tga"
# Mountain
string string8 "upbg001.tga"
# Hill
string string9 "upbg001.tga"
# Shallow Water
string string10 "upbg004.tga"
# Deep Water
string string11 "upbg004.tga"
# Volcano Water
string string12 "upbg004.tga"
# Beach Water
string string13 "upbg004.tga"
# Shelf Water
string string14 "upbg004.tga"
# Trench Water
string string15 "upbg004.tga"
# Rift Water
string string16 "upbg004.tga"
# Dead
string string17 "upbg007.tga"
# Brown Hill
string string18 "upbg002.tga"
# Brown Mountain
string string19 "upbg003.tga"
# White Hill
string string20 "upbg005.tga"
# White Mountain
string string21 "upbg005.tga"
# Kelp or Reef
string string22 "upbg004.tga"
# Reef or Kelp
string string23 "upbg004.tga"
# Special 1
string string24 "upbg001.tga"
# Special 2
string string25 "upbg006.tga"
}
Now you have to add some areas to the list:
# TERRAIN_AC1_GRASSLAND
string string26 "bv001.tga"
# TERRAIN_AC1_PLAINS
string string27 "bv002.tga"
# TERRAIN_AC1_DESERT
string string28 "bv003.tga"
# TERRAIN_AC1_TUNDRA
string string29 "bv004.tga"
# TERRAIN_AC1_RAZED
string string30 "upbg007.tga"
# TERRAIN_MC1_PLAINS
string string31 "bv002.tga"
# TERRAIN_MC2_PLAINS
string string32 "bv002.tga"
# TERRAIN_MC3_PLAINS
string string33 "bv002.tga"
# TERRAIN_MC1_DESERT
string string34 "bv003.tga"
# TERRAIN_MC2_DESERT
string string35 "bv003.tga"
# TERRAIN_MC3_DESERT
string string36 "bv003.tga"
# TERRAIN_MC1_TUNDRA
string string37 "bv004.tga"
# TERRAIN_MC2_TUNDRA
string string38 "bv004.tga"
# TERRAIN_MC3_TUNDRA
string string39 "bv004.tga"
# TERRAIN_MC_DEAD
string string40 "upbg007.tga"
# TERRAIN_GC1_GRASS
string string41 "bv000.tga"
# TERRAIN_GC_DEAD
string string42 "upbg007.tga"
# TERRAIN_GC2_GRASS
string string43 "bv001.tga"
# TERRAIN_ALIEN1
string string44 "bv000.tga"
# TERRAIN_ALIEN_DEAD
string string45 "upbg007.tga"
Maybe this is not the best solution for the battle areas, therefore you have to experience a little bit more with it.
Now you have to alter this line:
int numstrings 26 to int numstrings 46
Now you have more or less this mod proberbly installed.
Now to your own mod the blueo_citysprawl.zip contains only the important text files and the good sprites. And the files that are from the default directories are be cut, that means they only contains the additions that Blue Orange made to these file, you have to copy the content of these files to the standart files. You will ask why there are additional good sprites in this mod there are no extra goods there. The reason is that these good sprites are the graphics for for the expansion city tiles. If a city expans a terrain tile will be replaced and a good will be planted on it.
-MartinCiv2 military advisor: "No complaints, Sir!"
-
That sounds that the unit sprites or/and the pictures for the for the units are missing. Maybe I was not exact enough about the unit *.zip files:
blueo_adv_amazon.zip
blueo_anc_amazon.zip
blueo_hi_units.zip
blueo_ren_amazon.zip
These four files contain *.spr and *.tga files for the Alternate Sci-fi Mod. Put the *.spr files ..\Scenarios\AMod\default\graphics\sprites\ folder and the *.tga files into the ..\Scenarios\AMod\default\graphics\pictures\ folder. By the way I don't know if you can see the M$-Dos suffices in your windows explorer. It is better to disable the function: no M$-Dos suffices for registrated files in your Windows-Explorer, if you didn't it already. In general this is a good idea to get to know more about your computer for yourself.
If this not the problem a full error message of CTP2 would be helpfull. For example a here is a Targa Load Error I produce it by renaming a *.tga file and then I open the Cheat-Editor: Unable to find the file 'ZArcherSm.tga'
I don't want to see something like this:
CTP2 verursachte einen Fehler durch eine ungültige Seite
in Modulbei 0084:832e4fc6.
Register:
EAX=832d603c CS=0137 EIP=832e4fc6 EFLGS=00010282
EBX=00e71030 SS=013f ESP=00d4fcf8 EBP=00d4fd1c
ECX=832d603c DS=013f ESI=00f012a0 FS=39ff
EDX=00000019 ES=013f EDI=00f01410 GS=0000
Bytes bei CS:EIP:
00 a0 3c 60 2d 83 34 3d 2e 83 00 00 00 00 00 00
Stapelwerte:
00608b1b 832e4fc8 00000000 00f012a0 00d4fd18 00f012a0 00d4fd30 0079af56 00000001 00d4fd3c 00623055 00000000 00f012a0 00f012a0 00d4fd8c 0079d2e8
This is the windows crash message and useless without a debugger or/and the source code.
-MartinCiv2 military advisor: "No complaints, Sir!"
Comment
Comment