Greetings all!
OK, I'm stumped. Could someone please explain how to activate the Frenzy AI auto-upgrade feature for player units? I found the code dealing with the AI's units in the 'scenario.slc' file but can't figure out how to adapt it to auto-upgrade my own units.
I realize that a February posting deals with the issue, unfortunately I'm unable to backtrack because the link to the original explanation seems broken.
As a newbie to CtP2 and Civ games in general, I also have a question concerning AI unit control: I initiated a number of exclusive AI games (chatbox: /detach 1, /rnd 500 with World Explored and disabled Fog of War via cheat mode) to get a feel for the game.
As I cycled the ages, I noticed that most units seem to wander aimlessly from city to city or tile to tile without any obvious intent or purpose. Shouldn't the AI concentrate on developing a viable strategy instead of wasting valuable movement points on arbitrary and seemingly pointless tile movements? Maybe I'm missing out on something, but if there actually is some kind of higher strategy involved it's beyond my comprehension.
Last question: I've tweaked the game with a number of mods: Diplomod, Frenzy AI, Public Works and Famous People of History. Are there any known conflicts? I'm asking because I haven't played enough scenarios to distinguish between a bug and a feature yet.
Last not least, a big *thanks* to all the mod programmers out there. I appreciate the hard work and many hours you invested to make my gaming experience so much more fun.
[This message has been edited by M_DoubleU (edited May 12, 2001).]
OK, I'm stumped. Could someone please explain how to activate the Frenzy AI auto-upgrade feature for player units? I found the code dealing with the AI's units in the 'scenario.slc' file but can't figure out how to adapt it to auto-upgrade my own units.
I realize that a February posting deals with the issue, unfortunately I'm unable to backtrack because the link to the original explanation seems broken.
As a newbie to CtP2 and Civ games in general, I also have a question concerning AI unit control: I initiated a number of exclusive AI games (chatbox: /detach 1, /rnd 500 with World Explored and disabled Fog of War via cheat mode) to get a feel for the game.
As I cycled the ages, I noticed that most units seem to wander aimlessly from city to city or tile to tile without any obvious intent or purpose. Shouldn't the AI concentrate on developing a viable strategy instead of wasting valuable movement points on arbitrary and seemingly pointless tile movements? Maybe I'm missing out on something, but if there actually is some kind of higher strategy involved it's beyond my comprehension.
Last question: I've tweaked the game with a number of mods: Diplomod, Frenzy AI, Public Works and Famous People of History. Are there any known conflicts? I'm asking because I haven't played enough scenarios to distinguish between a bug and a feature yet.
Last not least, a big *thanks* to all the mod programmers out there. I appreciate the hard work and many hours you invested to make my gaming experience so much more fun.
[This message has been edited by M_DoubleU (edited May 12, 2001).]
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