Announcement

Collapse
No announcement yet.

Sea City sprite bug observations

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Another problem

    Unfortunately I have found another problem while trying to sort out this bug. Most of the time my solution is fine and presents no problems (after a little refining). However, the problem arises when a sea city is built next to a continental shelf. After terraforming the underlying terrain, the shelf tile's graphics change: the shelf runs from NE to SW with the deep water to the SE and the shallow water to the NW (like the icon in the GL or 'cheat' editor). This makes the screen look much worse. I haven't found any way of preventing this problem (yet).

    I'll post what I have got tomorrow (when I remember to bring the disk with me!).

    As for what activison does about this, I'd would be (pleasantly) surprised if they helped, but I'll agree with Martin on that one.

    MATT:-)

    Comment


    • #17
      Matt that was a genius solution, i had nailed it down to removing MoveCost from underwatertunnels. it worked but then all units could only move 1 tile at a time on them. maybe a combo of those would work, i also wondered why ships were able to benifit from underwater tunnels but that may be another thing.

      klaus

      Comment


      • #18
        Sorry I haven't posted, I'm in the middle of exams. My solution isn't quite as good as I'd hoped because the terraform doesn't always happen. Specifically on beach and continental shelf tiles. I haven't found a way around the graphics problem either (not that I've spent ages working on it at all).

        Kaan, I'll see if I can use what you've found out to help; after my exams finish on Saturday. Yes, I have an exam on a Saturday morning, how rude?!

        MATT:-)

        Comment

        Working...
        X