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How do I create civ specific units, and civ shared advances

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  • How do I create civ specific units, and civ shared advances

    Hi guys,

    I am creating the LotR scenario, where I have 14 civilizations.
    Each of these civilizations have their own units, but could share advances.

    Example: The Elves have Elven Warriors, and the Dwarves have Axe warriors (sorry if my english is crappy) but both should be able to build city walls.

    I am trying to get this enabled through building units, advances, ... but I got stuck specifying prereqs ...

    Any suggestions how I could accomplish these features?

    Edward

  • #2
    http://apolyton.net/forums/Forum44/HTML/000385.html?10

    Sorry for the rush.

    Ben
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      There are several ways to this. One is to create separate branches for the tech tree. Give each civ its own special advance to start with (e.g. elves have Elven Civilization) which can't be researched. Then make every specialist elven tech has Elven Civilization as one of its prerequisites. This will work reasonably well if you only want a few specialist advances for each civ. If you want special city or terrain units for each civ you may need to do this.

      Another way which works well if you only want special units, is to create one tech for each civ and give it to all the other civs. Then use this tech to make the special units obselete. So every civ except elves has the Elvish Oscelence tech and will never be able to build elven warriors because they will be obselete.

      You can also make units government specific and make the techs for governments have a prerequisite that is civ specific. (See the SPQR scenarios for an example of this approach but without the enforcement of the different government types to different civs.)

      Good luck with the scenario building. I look forward to playing it.

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      • #4
        Forget Anarkix Wrex's suggestions (no offense, AW), the SLIC solution (as discussed at Immortal Wombat's link) is by far the easiest and most flexible solution. Doesn't give you problems with trading/stealing advances either.
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #5
          quote:

          Originally posted by Locutus on 05-06-2001 04:04 PM
          the SLIC solution (as discussed at Immortal Wombat's link) is by far the easiest and most flexible solution
          , and as I recall, given by you Locutus, king of SLIC

          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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