Though directly related to my scenario, a SLIC question probably fits in better here.
I tried this SLIC to get a settler into every capital city every 24 turns, and I get no error messages, so far so good...
Then it doesn't work - no settlers, no errors, what am I doing wrong?
Any ideas?
*cough* Dale *cough*
Thanks
Ben
I tried this SLIC to get a settler into every capital city every 24 turns, and I get no error messages, so far so good...
Then it doesn't work - no settlers, no errors, what am I doing wrong?
Code:
HandleEvent(beginturn) 'settlercount' pre{
int_t SettlerCount;
city_t tmpCity;
int_t i;
(SettlerCount = SettlerCount + 1);
if(SettlerCount == 3){
for(i = 0; i < 8; i = i + 1){ //how do I get "number of players" instead of 8 ?
if(isplayeralive(i)){
tmpCity = player[i].capital;
createunit(player[i], UnitDB(UNIT_SETTLER), tmpCity.location, 0);
}
}
settlercount = 0;
}
}
*cough* Dale *cough*
Thanks
Ben

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