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login is hexagonia
password is hextapul
README INFO - CRADLE 1.04 UPDATE
===============================================
IMPORTANT - YOU NEED TO MAKE THE FOLLOWING CHANGE IN YOUR
userprofile.txt file
located in the following directory
Activision\Call To Power 2\ctp2_program\ctp
Look for the line
DebugSlic=Yes
and change it to
DebugSlic=No
This is needed for the militia slic file. Otherwise the gamefile will do some weird things...
1.04 has several tweaks, most important are the following...
1. Wouter (aka Locutus) has provided me with a SLIC trigger for militias to be created when you build a city. This will help alliviate Barbs taking over AI cities in the early going. Playtesting has confirmed that this is working. I also have included the original SLIC file if you want to switch it out.
2. The Goverment files have been extensively gone over and tweaked.
3. Pollution settings have been adjusted to (hopefully) push back dead tile creation without sacrificing the unhappiness issues. Aqueducts and BathHouses have increased pollution bonuses.
4. Iron Working is a prereq for Geometry instead of Ballistics. This is to make sure that it preceeds Siege Weapons.
Unzip and replace all text files.
There are also three .tga files for the militia units, which are also included in the zip. Make sure they end up Call To Power 2\Scenarios\Cradle of Civilization\scen0000\default\graphics\pictures folder.
If you are loading this mod for the first time, you will need all the files from the 'sprites and pics' folder on my download site.
And make sure you look at the readme files, and pdf charts for reference!!!
[This message has been edited by hexagonian (edited March 19, 2001).]
http://www.mydocsonline.com
login is hexagonia
password is hextapul
README INFO - CRADLE 1.04 UPDATE
===============================================
IMPORTANT - YOU NEED TO MAKE THE FOLLOWING CHANGE IN YOUR
userprofile.txt file
located in the following directory
Activision\Call To Power 2\ctp2_program\ctp
Look for the line
DebugSlic=Yes
and change it to
DebugSlic=No
This is needed for the militia slic file. Otherwise the gamefile will do some weird things...
1.04 has several tweaks, most important are the following...
1. Wouter (aka Locutus) has provided me with a SLIC trigger for militias to be created when you build a city. This will help alliviate Barbs taking over AI cities in the early going. Playtesting has confirmed that this is working. I also have included the original SLIC file if you want to switch it out.
2. The Goverment files have been extensively gone over and tweaked.
3. Pollution settings have been adjusted to (hopefully) push back dead tile creation without sacrificing the unhappiness issues. Aqueducts and BathHouses have increased pollution bonuses.
4. Iron Working is a prereq for Geometry instead of Ballistics. This is to make sure that it preceeds Siege Weapons.
Unzip and replace all text files.
There are also three .tga files for the militia units, which are also included in the zip. Make sure they end up Call To Power 2\Scenarios\Cradle of Civilization\scen0000\default\graphics\pictures folder.
If you are loading this mod for the first time, you will need all the files from the 'sprites and pics' folder on my download site.
And make sure you look at the readme files, and pdf charts for reference!!!
[This message has been edited by hexagonian (edited March 19, 2001).]
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