Hi,to anyone intrested,new scenario for SPQR
Historical commentry for Hannibals War
The first scn dealt with Dacia, this one deals with Carthage and their
2nd Punic War with Rome,regarded by most as Hannibals War.
Hannibal with his army arrives north of massilia heading for n italy,
Scipio, a roman consul, by chance puts in at massilia for supplies
for his army in route to spain where he expects to find hannibal,a
sharp cavalry action follows and hannibal force marches to the alpine
pass he has selected to lead him into italy.A second consul is tasked
with the complete conquest of sicily.At this point history is now
yours to make.
new for this Module:-
Siege weapons/assembled when wanted otherwise packed for transport.
Pirates/ there all stealth units, hidden untill adjacent and packed with
pirate troops.
Ambush detatchments/ static stealth units a general places to ambush.
Generals/ can carry other units, breaking the stacking rules usful for
getting troops through terrain that they ordinarily cant,Posistions
ambushes,siege equipment.
Cavalry of all types has lost the ability to fortify, this is because
cavalry are primarily an offensive unit not a defensive one,would
gain no advantage by being entrenched/fortify even if they capable
of it in the first place.
Active defense, many units have this ability when an ai is doing its
turn you will here the combat being resolved, that means if your quick
you can scroll to the combat and see results.
The naval warfare is now more thoughly used by the ai,excpect to see
much more going on at sea.
I have taken advantage of diplomod to increase the effects of diplomacy
in the game,alliaces of power blocs will be the norm.
Carefull placement of your units will show you much
of what is occuring in the world as the game now zooms to show what you
are observing, so theres much to watch as the ai do their turns.
New ai specificly for this module.
Units no longer disband with anarchy but you do lose them if you switch
a new different goverment.
Xcell playsheets for all game info.
Largely replaced trade routes with ports,these generate wealth.
This scn has a number of chalanges to you the player,your main field
army is across an enemy dominated sea,how do get reinforcements to
it?how can you replace its losses?do you send your limited reserves to
Sicily or Sardinia or to the toe if italy that is not yet under Roman
control?can hannibal capture a base of operations in the Po valley and
and become self sustaing?can you through diplomacy set your allies
againgst Rome?These and other problems can be yours to solve,or you
can whine about how the game as shipped is a disapointment.
Hannibal
SpenNick@aol.com
Give omni a while to add it to files,sent all details today.
TO STIVE,TO SEEK,TO FIND,AND NOT TO YIELD
Historical commentry for Hannibals War
The first scn dealt with Dacia, this one deals with Carthage and their
2nd Punic War with Rome,regarded by most as Hannibals War.
Hannibal with his army arrives north of massilia heading for n italy,
Scipio, a roman consul, by chance puts in at massilia for supplies
for his army in route to spain where he expects to find hannibal,a
sharp cavalry action follows and hannibal force marches to the alpine
pass he has selected to lead him into italy.A second consul is tasked
with the complete conquest of sicily.At this point history is now
yours to make.
new for this Module:-
Siege weapons/assembled when wanted otherwise packed for transport.
Pirates/ there all stealth units, hidden untill adjacent and packed with
pirate troops.
Ambush detatchments/ static stealth units a general places to ambush.
Generals/ can carry other units, breaking the stacking rules usful for
getting troops through terrain that they ordinarily cant,Posistions
ambushes,siege equipment.
Cavalry of all types has lost the ability to fortify, this is because
cavalry are primarily an offensive unit not a defensive one,would
gain no advantage by being entrenched/fortify even if they capable
of it in the first place.
Active defense, many units have this ability when an ai is doing its
turn you will here the combat being resolved, that means if your quick
you can scroll to the combat and see results.
The naval warfare is now more thoughly used by the ai,excpect to see
much more going on at sea.
I have taken advantage of diplomod to increase the effects of diplomacy
in the game,alliaces of power blocs will be the norm.
Carefull placement of your units will show you much
of what is occuring in the world as the game now zooms to show what you
are observing, so theres much to watch as the ai do their turns.
New ai specificly for this module.
Units no longer disband with anarchy but you do lose them if you switch
a new different goverment.
Xcell playsheets for all game info.
Largely replaced trade routes with ports,these generate wealth.
This scn has a number of chalanges to you the player,your main field
army is across an enemy dominated sea,how do get reinforcements to
it?how can you replace its losses?do you send your limited reserves to
Sicily or Sardinia or to the toe if italy that is not yet under Roman
control?can hannibal capture a base of operations in the Po valley and
and become self sustaing?can you through diplomacy set your allies
againgst Rome?These and other problems can be yours to solve,or you
can whine about how the game as shipped is a disapointment.
Hannibal
SpenNick@aol.com
Give omni a while to add it to files,sent all details today.
TO STIVE,TO SEEK,TO FIND,AND NOT TO YIELD
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