quote: Originally posted by Kull on 03-02-2001 12:27 AM There's an interesting conundrum here. Exploration of unknown terrain is a lot of fun, but conquering vast sprawling AI civs can be quite boring. So is it possible to have huge maps and ALSO restrict the size of AI civs? Over in the Civ2 forums, a clever fellow learned that AI civs found cities only on two specific types of terrain. Looking deeper, he found this is related to an underlying piece of information in the map code. We're talking hex editing here, not messing with the rules file. He then ginned up a cool tool that allows one to develop maps in which the AI will only build cities on preselected sites. This would be a marvelous solution to the huge map dilemma. Of course a Civ2 solution may have little application in CTP2, but it's something you guys might want to explore a little further. In my limited CTP2 play I've been amazed at the AI's willingness to found cities ANYWHERE, and it sure would be nice to impose some limitations on that process. |
I have thought about this and thought about this..
Here is what I propose..
#1..EXCLUDE Settlers
#2..EXCLUDE URBAN PLANNERS
In ruins.txt..there is a range of what you can find in ruins..I set my cities to 0%..
I set my settlers to 20%
maybe you could start out with say 1 and exclude all after that excpet what you find in ruins?
I BTW...on my 250 X 500 found an extra 110 settlers..in ruins..and I am thinking of making it a smaller chance to find a settler..like 11%..and the rest make it advances..moola..and units..
Im just speaking..(er..uh..Tweaking)..out loud at the moment..
Maybe a trigger..(Althouigh Im not rela famniliar with that...phase yet)..where you could build up to say 75 cities and then no more PERIOD!
Hmm..me thinks me smells..a challenege?
Happy Civin
Troll
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