Okay, I would just like to find out if anyone has found a way to import new images for the terrain this would be helpful.
The second part of the question is: Is there a way Harlan to add the new colours to the bmp2ctp2 program if we were able to add new terrains?
And finally, what terrains would people want to see. From what I've come across in doing this "dam" map is that ctp2 or any civ game doesn't really provide a large enough selection of terrain types. Tundra is nice and all but it doesn't include the possibilities of trees or shrubs. Tundra in most places varies from rocky, to tree/shrub to bare land. I know that by adding more terrains it gets a little more confusing to the player but if there is good documentation then it wouldn't matter. Would it? Or would it cause a problem adding terrains to the AI computation for selecting a site for habitation? Personally I'd like to create a few different types of terrains. The most important to me would be a cropland and urban land. The cropland would basically enhance the production of cities like the tile improvements but IMO tile improvements are fictious since who ever heard of having a mall in the mountains but still being able to take rock from the mountains without distrubing the shopping centre. My idea would basically improve the land or create a better sense of TI matching the tiles. Say if you wanted to place farms on a tile you'd have to have it either be plains or grassland for the early years of the game but as your civ ages you must commit to terraforming the land (designating it as farm land) to reap the benefits of anything greater than a basic farm. This would bring about the concept of croplands. The terraforming/designating it as such would allow you to build a better farm or something along those lines. Same thing would be true for a shopping mall. Early on the trading post should be available for anywhere, but once you want to place a shopping centre you must convert the land to urban land or something along the more human manipulated lines. I need to think about this a little more to draw up exactly what I'm thinking, but that is the basic concept. The addition of terrains and some TI's I believe would cause the player and hopefully the AI to do more terraforming and planning so there is a more realistic feel to the game. Humans have always converted the land to what they wanted why should I be able to play this game place farms and whatever whereever I want without terraforming (I know there are limits to where you can place things). I've gone many a games without ever using the terraforming option. Am I the only one?
The second part of the question is: Is there a way Harlan to add the new colours to the bmp2ctp2 program if we were able to add new terrains?
And finally, what terrains would people want to see. From what I've come across in doing this "dam" map is that ctp2 or any civ game doesn't really provide a large enough selection of terrain types. Tundra is nice and all but it doesn't include the possibilities of trees or shrubs. Tundra in most places varies from rocky, to tree/shrub to bare land. I know that by adding more terrains it gets a little more confusing to the player but if there is good documentation then it wouldn't matter. Would it? Or would it cause a problem adding terrains to the AI computation for selecting a site for habitation? Personally I'd like to create a few different types of terrains. The most important to me would be a cropland and urban land. The cropland would basically enhance the production of cities like the tile improvements but IMO tile improvements are fictious since who ever heard of having a mall in the mountains but still being able to take rock from the mountains without distrubing the shopping centre. My idea would basically improve the land or create a better sense of TI matching the tiles. Say if you wanted to place farms on a tile you'd have to have it either be plains or grassland for the early years of the game but as your civ ages you must commit to terraforming the land (designating it as farm land) to reap the benefits of anything greater than a basic farm. This would bring about the concept of croplands. The terraforming/designating it as such would allow you to build a better farm or something along those lines. Same thing would be true for a shopping mall. Early on the trading post should be available for anywhere, but once you want to place a shopping centre you must convert the land to urban land or something along the more human manipulated lines. I need to think about this a little more to draw up exactly what I'm thinking, but that is the basic concept. The addition of terrains and some TI's I believe would cause the player and hopefully the AI to do more terraforming and planning so there is a more realistic feel to the game. Humans have always converted the land to what they wanted why should I be able to play this game place farms and whatever whereever I want without terraforming (I know there are limits to where you can place things). I've gone many a games without ever using the terraforming option. Am I the only one?
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