Hi Wes,
I have done some testing with your latest text update. Following are some things I have noticed.
1) Barbarians are where they need to be IMHO. Good work there. They are a real nusance and they even managed to take a Viking city, but they aren't unstopable. Good work. I even got to go up against a stack of 6 Barbarian units with five of my own. I won, but only because I had a well balanced stack and they had all warriors. Its a good thing those warriors don't have flanking ability, or they would be real tough to beat in large stacks. Oops, I think I just gave Wes an idea.
2) Science is still far too slow. In this game science was slow for both me and the AI. I quit playing about 1698 and no body had gun powder or any other advance of this level. All of us had few if any of the Renessaince advanced and most if not all of us were still struggling to get all the classical advances. Since you are adding some more advances to your Med Mod II, and I think you should, you will need to do something about either adding more turns to the game or making advanced come more quickly. I would not be opposed to either possible solution.
3) On a good note, while I didn't see many boats I did see several civilizations that had extened their presense and even placed cities on other contenents or islands other than the one they started out on. This means that somebody is building more than one boat and using them, atleast to do some colonization.
Well that is about it for now. I look forward to seeing testing additional updates you create and the completed mod when you are done with it. I will continue on with this game, unless you produce a new update in which case I will have to start over again, and give you my observations as they come.
Timothy Pintello
I have done some testing with your latest text update. Following are some things I have noticed.
1) Barbarians are where they need to be IMHO. Good work there. They are a real nusance and they even managed to take a Viking city, but they aren't unstopable. Good work. I even got to go up against a stack of 6 Barbarian units with five of my own. I won, but only because I had a well balanced stack and they had all warriors. Its a good thing those warriors don't have flanking ability, or they would be real tough to beat in large stacks. Oops, I think I just gave Wes an idea.
2) Science is still far too slow. In this game science was slow for both me and the AI. I quit playing about 1698 and no body had gun powder or any other advance of this level. All of us had few if any of the Renessaince advanced and most if not all of us were still struggling to get all the classical advances. Since you are adding some more advances to your Med Mod II, and I think you should, you will need to do something about either adding more turns to the game or making advanced come more quickly. I would not be opposed to either possible solution.
3) On a good note, while I didn't see many boats I did see several civilizations that had extened their presense and even placed cities on other contenents or islands other than the one they started out on. This means that somebody is building more than one boat and using them, atleast to do some colonization.
Well that is about it for now. I look forward to seeing testing additional updates you create and the completed mod when you are done with it. I will continue on with this game, unless you produce a new update in which case I will have to start over again, and give you my observations as they come.
Timothy Pintello
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