quote:![]() Originally posted by Locutus on 01-01-2001 01:55 PM Well, randomness isn't a problem since SLIC has a Random function. If a quake happened in or near a city you could specify the chance a building is destroyed (even make this specific for certain types or buildings or whatever) and cycle through all buildings and wonders in the city and use the Random function to test if it would be destroyed or not. This is just as unpredicable as the bombardment function, but much more tweakable (e.g. you could make a Bank much more likely to survive than a Factory or whatever). ![]() |
Ah, now I understand. Yes, that would be more preferrable to bombardment. i had thought you meant that if there was a quake and the city has a bank then to destroy it. I didnt realize that you could cycle thru the buildings in a city and give it a percentage that it would be destroyed. We could have a building called IMPROVEMENT_BUILDING_CODE that would minimize the damage.
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