The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
What do you want to edit? the characteristics are found in ctp2_data/default/gamedata/units.txt. The sound files and tgas are found in uniticon.txt. Other than that, there is the info about the units in the english/great_library.txt. Hopefully that helps.
Hey Alpha,
What happens if you change the UNIT_Frigate to UNIT_PTBoat in all the right files, think it will cause problems.
I want to use sailing frigates and Ships of line
Flash
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the Moderator of the World Creators
Just shows how one thing can mean different things to people. When I first saw frigate, I envisioned a modern missile frigate since there's a gap there in naval units.
I would think that you could copy frigate into a new ptboat unit, then change the icons/sprite used by the frigate to match your sailing ship. You have to modify the uniticon file to point each unit to the files, and then rearrange unitbuildlists if you want the AI to build them. Change gl_str to add ptboat and change frigate to frigate.
i think thats all you have to do.
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History is written by the victor.
Alternatively, you could add the sailing ship frigate as UNIT_OLDFRIGATE or something like that, and just call it "frigate" in gl_str.txt. This would save you altering two different unit files
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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