Wes,
Your current tech tree (05 Jan 2001) looks excellent, incorporating many of the advances neglected by the standard offerings.
As far as I can determine (from your advances chart) the sequence of your basic infantry units & advances works thus -
ARCHER - (Enabled by Composite Bow)
ARQUEBUSIER - (Enabled by Gunpowder)
MUSKETEER - (Enabled by Flintlock)
GRENADIER - (Enabled by Conscription)
RIFLEMAN - (Enabled by Repeating Rifle)
MODERN INFANTRYMAN - (Enabled by Automatic Rifles)
Please correct me if I have got this wrong... (I know the Med Mod is a "work in progress")
Assuming that the Tech Tree of 05-Jan-2001 is accurate I would still be inclined to add the following extra military advance to your tech tree to better mirror the changes in tactics over last thousand years or so.
Maybe this advances should be a 'simple' advances (i.e. requiring less research or
"Cost in science points" than some of the other, more complex ones such as "Deep Battle Tactics")
Bayonet. (& Infantry Drill) Advance :
At the end of the 16th century foot-soldiers adopted a more flexible battle array and abandoned their closed ranks, initiating the line formation, which foreshadowed the extended order for infantry. The addition of the Bayonet to the Flintlock Musket in 1670 spelt the end of the Musketeer / Pikemen combination on the medieval battlefield. The Bayonet is widely recognized as being one of the decisive weapons of the 2nd millennium, both from the extra advantage it conveyed to the foot-soldier in close-quarter combat or when ammunition had run out, as well as from its psychological impact on the enemy. A line of disciplined advancing British infantry, bayonets drawn, screaming their battle cries in the 18th century struck fear in the hearts of the enemy and often caused the opposing ranks to break and run with nary a shot being fired.
Such an advance should allow an "Infantryman" unit equipped with Flintlock & Bayonet (the unit should perhaps combine the best advantages of Pikemen & Musketers or slightly better attack & defense than a standard Musketeer) - Maybe this is what you intended with your "Grenadier" unit, but that is currently enabled by Conscripton. If "Grenadiers are the assault infantry of their age, and an elite unit" shouldn't they be enabled by something other than Conscription ?
Reason ?
In the middle of the last Millenium after the invention of smallarms Musketeers formed the bulk of an infantry regiment's soldiers. They usually outnumbering the pikemen two or three to one. They were armed with a smoothbore matchlock or flintlock musket and a sword. Their role was to weaken the enemy from a distance with fire power, prior to the pike block advancing to contact. When the pike block advanced they drew swords or used their muskets as clubs and advanced along with them. Prior to the development of the Bayonet a regiment's musketeers had no effective defence against enemy cavalry and depended on the "pike block" for protection against their charge. Pikemen were often held in reserve while the musketeers weakened the enemy with their firepower. When the pike moved forward to engage the enemy infantry it meant that the crucial point of the battle had been reached. Either the enemy looked to be ready to break and a determined charge would see them off or support was needed to reinforce the musketeers. In any event the pikemen had to be prepared to move forward, often through a hail of musketry, to come to grips with the enemy. The slow rate of fire and lack of bayonets meant that without pike support Musketeers were very vulnerable to cavalry attacks.
Thus, it wasn't the development of the flintlock over the match-lock/harquebus or wheel-lock per se that revolutionised the infantry wwarfare of that period , but rather the bayonet (and the change in infantry tactics that went along with it).
Also, whilst Conscription in Modern times was first employed by Napoleon in the Early 19th century (although there were the beginnings of Citizen Militias during the French Revolution, though not necessarily well trained), we did not really see en-masse conscription of a civilian populace until the advent of the First World War. Prior to this most armies were made up of professionals and eager volunteers in times of crisis. Traditionally conscript armies are generally less effective than professional or volunteer armies.
Should Conscription therefore enable a slighter cheaper (and slightly less effective) infantry unit (e.g a "Conscript" or "Reservist" unit) which is available to be built at the same time as a professional infantry unit (whether Grenadier or Riflemen) ? This would allow players to build up small (more expensive) professional armies or alternately keep cheaper conscripts in reserve - as existing units or units that can be mobilised more quickly in time of war / peril.
Perhaps the Conscript/Reservist Unit/s could also have an early analogue (enabled after Flintlock & Bayonet) & a later more powerful analogue (Enabled after the repeating rifle).
Also (referring to your post in the other thread - dated Wednesday, January 03, 2001
) regarding a discrete precursor advance for Pikemen - What about "Medieval Warfare" ?
Also (2), what about the Longbow which is also recognized as being one of the decisive weapons of the 2nd millennium ? The longbow, was a cheap, low-class weapon. It had a higher rate of fire than the crossbows of the period as well as a longer range as well as being much simpler and cheaper to produce. The English longbow broke the stalemate of medieval cavalry battles, the showers of heavy quarrels easily punctured the heavy plate armor of knight and foot-soldier alike. English use of the longbow decimated the French knights at the battle of Agincourt, allowing the English to defeat a vastly superior French force. (A turning point in warfare - The Longbow and the Pike basically spelt the end of the age of the Knight in Europe). The longbow remained the standard infantry weapon in the English army until the end of the 16th century when Smallarms arrived in a big way. Is there room for a Longbowmen Infantry Unit in CTP2 Med Mod II ? Maybe it is another Unit that could be enabled by an advance such as "Medieval Warfare".
Happy idea sifting.
Rgrds,
Kestrel18
Your current tech tree (05 Jan 2001) looks excellent, incorporating many of the advances neglected by the standard offerings.
As far as I can determine (from your advances chart) the sequence of your basic infantry units & advances works thus -
ARCHER - (Enabled by Composite Bow)
ARQUEBUSIER - (Enabled by Gunpowder)
MUSKETEER - (Enabled by Flintlock)
GRENADIER - (Enabled by Conscription)
RIFLEMAN - (Enabled by Repeating Rifle)
MODERN INFANTRYMAN - (Enabled by Automatic Rifles)
Please correct me if I have got this wrong... (I know the Med Mod is a "work in progress")
Assuming that the Tech Tree of 05-Jan-2001 is accurate I would still be inclined to add the following extra military advance to your tech tree to better mirror the changes in tactics over last thousand years or so.
Maybe this advances should be a 'simple' advances (i.e. requiring less research or
"Cost in science points" than some of the other, more complex ones such as "Deep Battle Tactics")
Bayonet. (& Infantry Drill) Advance :
At the end of the 16th century foot-soldiers adopted a more flexible battle array and abandoned their closed ranks, initiating the line formation, which foreshadowed the extended order for infantry. The addition of the Bayonet to the Flintlock Musket in 1670 spelt the end of the Musketeer / Pikemen combination on the medieval battlefield. The Bayonet is widely recognized as being one of the decisive weapons of the 2nd millennium, both from the extra advantage it conveyed to the foot-soldier in close-quarter combat or when ammunition had run out, as well as from its psychological impact on the enemy. A line of disciplined advancing British infantry, bayonets drawn, screaming their battle cries in the 18th century struck fear in the hearts of the enemy and often caused the opposing ranks to break and run with nary a shot being fired.
Such an advance should allow an "Infantryman" unit equipped with Flintlock & Bayonet (the unit should perhaps combine the best advantages of Pikemen & Musketers or slightly better attack & defense than a standard Musketeer) - Maybe this is what you intended with your "Grenadier" unit, but that is currently enabled by Conscripton. If "Grenadiers are the assault infantry of their age, and an elite unit" shouldn't they be enabled by something other than Conscription ?
Reason ?
In the middle of the last Millenium after the invention of smallarms Musketeers formed the bulk of an infantry regiment's soldiers. They usually outnumbering the pikemen two or three to one. They were armed with a smoothbore matchlock or flintlock musket and a sword. Their role was to weaken the enemy from a distance with fire power, prior to the pike block advancing to contact. When the pike block advanced they drew swords or used their muskets as clubs and advanced along with them. Prior to the development of the Bayonet a regiment's musketeers had no effective defence against enemy cavalry and depended on the "pike block" for protection against their charge. Pikemen were often held in reserve while the musketeers weakened the enemy with their firepower. When the pike moved forward to engage the enemy infantry it meant that the crucial point of the battle had been reached. Either the enemy looked to be ready to break and a determined charge would see them off or support was needed to reinforce the musketeers. In any event the pikemen had to be prepared to move forward, often through a hail of musketry, to come to grips with the enemy. The slow rate of fire and lack of bayonets meant that without pike support Musketeers were very vulnerable to cavalry attacks.
Thus, it wasn't the development of the flintlock over the match-lock/harquebus or wheel-lock per se that revolutionised the infantry wwarfare of that period , but rather the bayonet (and the change in infantry tactics that went along with it).
Also, whilst Conscription in Modern times was first employed by Napoleon in the Early 19th century (although there were the beginnings of Citizen Militias during the French Revolution, though not necessarily well trained), we did not really see en-masse conscription of a civilian populace until the advent of the First World War. Prior to this most armies were made up of professionals and eager volunteers in times of crisis. Traditionally conscript armies are generally less effective than professional or volunteer armies.
Should Conscription therefore enable a slighter cheaper (and slightly less effective) infantry unit (e.g a "Conscript" or "Reservist" unit) which is available to be built at the same time as a professional infantry unit (whether Grenadier or Riflemen) ? This would allow players to build up small (more expensive) professional armies or alternately keep cheaper conscripts in reserve - as existing units or units that can be mobilised more quickly in time of war / peril.
Perhaps the Conscript/Reservist Unit/s could also have an early analogue (enabled after Flintlock & Bayonet) & a later more powerful analogue (Enabled after the repeating rifle).
Also (referring to your post in the other thread - dated Wednesday, January 03, 2001
) regarding a discrete precursor advance for Pikemen - What about "Medieval Warfare" ?
Also (2), what about the Longbow which is also recognized as being one of the decisive weapons of the 2nd millennium ? The longbow, was a cheap, low-class weapon. It had a higher rate of fire than the crossbows of the period as well as a longer range as well as being much simpler and cheaper to produce. The English longbow broke the stalemate of medieval cavalry battles, the showers of heavy quarrels easily punctured the heavy plate armor of knight and foot-soldier alike. English use of the longbow decimated the French knights at the battle of Agincourt, allowing the English to defeat a vastly superior French force. (A turning point in warfare - The Longbow and the Pike basically spelt the end of the age of the Knight in Europe). The longbow remained the standard infantry weapon in the English army until the end of the 16th century when Smallarms arrived in a big way. Is there room for a Longbowmen Infantry Unit in CTP2 Med Mod II ? Maybe it is another Unit that could be enabled by an advance such as "Medieval Warfare".
Happy idea sifting.
Rgrds,
Kestrel18
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