Does anyone know where the code is for determining and displaying city unhappyness? Can it be added to, and changed?
I would think this should be a simple add, and would love it if someone could manage. I've mentioned it before, but will again. The game does not give negative effects for population in regards to happyness. Shrines, threaters, and arenas are useless, since all they do is make a content empire happy.
In DBDiffs, there are two variables (for each level), BIG_CITY_SCALE and BIG_CITY_OFFSET. OFFSET tells you when population unhappyness for going about a certain level kick in, and SCALE tells how much. So OFFSET=5 and SCALE=1.0 means you get an unhappy point for each pop over 5. You could set scale to 0.2 or something and lesson the effect.
Me, I think this would be a great thing. It would bring back some city management, and slow down some of the production and city growth.
Question, does the AI react in his production to discontent?
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Bluevoss-
I would think this should be a simple add, and would love it if someone could manage. I've mentioned it before, but will again. The game does not give negative effects for population in regards to happyness. Shrines, threaters, and arenas are useless, since all they do is make a content empire happy.
In DBDiffs, there are two variables (for each level), BIG_CITY_SCALE and BIG_CITY_OFFSET. OFFSET tells you when population unhappyness for going about a certain level kick in, and SCALE tells how much. So OFFSET=5 and SCALE=1.0 means you get an unhappy point for each pop over 5. You could set scale to 0.2 or something and lesson the effect.
Me, I think this would be a great thing. It would bring back some city management, and slow down some of the production and city growth.
Question, does the AI react in his production to discontent?
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Bluevoss-
So there are times you haven't experienced this, or is it something you've just noticed? Some comments I've seen (lots of people complaining about this) and some playtesting outside my scenario makes me think this is true all the time, not something that was turned off, but I could be wrong. If you have a full city in an ordinary game, there are many things that can make it appear the city is getting unhappier as it gets bigger, cos of units outside the city, distance from capital, production pollution and population pollution and so on. But I've tried this outside my scenario, starting a new game, and instantly cheat-raising the first city to size 60, and I see no extra unhappiness. I've never touched the text files that come with the game, so unless my copy of the game is corrupted, or it only happens with the cheat menu on, I think this is a gamewide problem. I also have failed to see overcrowding effects, but maybe I was looking in the wrong place (I'd expect it to show up in the status menu). Even if it does work, it doesn't seem like an easy thing to manipulate, unless we've missed something in the files.
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