Hi,
As I may have mentioned elsewhere, I was a bit frustrated in making the Alexander scenario, because of limitations placed on me by Activision. For instance, no non-Activision graphics allowed, not even from CTP1. So now the first patch fixed some of the most outrageous bugs in the scenario and allows new cities in scenarios to be constructed again, I've started in on my own version.
I think this version is really gonna be much better. I continue to suggest no one play the Alexander scenario until this version is released. Here are some of the changes planned:
- a bunch of cities restored (they were cut against my will). Certain areas were way underpopulated, for instance all of Mesopotamia having only one city, which greatly upset the playbalance I had envisioned.
- the following wonders added:
Hanging Gardens
Parthenon
Statue of Zeus
Mausoleum
Oracle
Royal Road
- new graphics for old units (using CTP1 and Tom Davies art), as well as a few new units, such as the Companion Cavalry and Hypaspists, both buildable only in Macedonia itself.
- changes in trade goods to be more appropriate to the times (things like Iron, Gold).
- new SLIC events, though I'm still consulting with Locutus to find out what is and isn't possible and/or slowing the game too much.
- changes in some parameters, for instance governments will generally support more cities and it will cost less in unhappiness if you go over that limit.
- etc etc
Most importantly, the scenario can finally be properly playbalanced and thoroughly debugged (I already have compiled a list of all the bug reports on the scenario in these forums and am working through them). I'm asking for volunteers- anyone who wants to play some rough versions incorporating the new changes. I should have something ready to try out within 24 hours, for serious playtesters only, willing to provide lots of feedback (I've had experiences when people volunteer to be a playtester, I send them files, and then never hear from them again- grr).
Also, now is the time to offer suggestions on how to make the scenario better. Generally speaking, I'm trying to keep changes to the text files to a minimum, so you don't need a super long readme just to understand what's going on. But I'm open to ideas, be it units, wonders, events or whatever that you feel is sorely needed. And if people come up with files to make the AI more intelligent (perhaps I can steal from another mod) or want to help with Great Library files and other things, I'd love to see that as well.
As I may have mentioned elsewhere, I was a bit frustrated in making the Alexander scenario, because of limitations placed on me by Activision. For instance, no non-Activision graphics allowed, not even from CTP1. So now the first patch fixed some of the most outrageous bugs in the scenario and allows new cities in scenarios to be constructed again, I've started in on my own version.
I think this version is really gonna be much better. I continue to suggest no one play the Alexander scenario until this version is released. Here are some of the changes planned:
- a bunch of cities restored (they were cut against my will). Certain areas were way underpopulated, for instance all of Mesopotamia having only one city, which greatly upset the playbalance I had envisioned.
- the following wonders added:
Hanging Gardens
Parthenon
Statue of Zeus
Mausoleum
Oracle
Royal Road
- new graphics for old units (using CTP1 and Tom Davies art), as well as a few new units, such as the Companion Cavalry and Hypaspists, both buildable only in Macedonia itself.
- changes in trade goods to be more appropriate to the times (things like Iron, Gold).
- new SLIC events, though I'm still consulting with Locutus to find out what is and isn't possible and/or slowing the game too much.
- changes in some parameters, for instance governments will generally support more cities and it will cost less in unhappiness if you go over that limit.
- etc etc
Most importantly, the scenario can finally be properly playbalanced and thoroughly debugged (I already have compiled a list of all the bug reports on the scenario in these forums and am working through them). I'm asking for volunteers- anyone who wants to play some rough versions incorporating the new changes. I should have something ready to try out within 24 hours, for serious playtesters only, willing to provide lots of feedback (I've had experiences when people volunteer to be a playtester, I send them files, and then never hear from them again- grr).
Also, now is the time to offer suggestions on how to make the scenario better. Generally speaking, I'm trying to keep changes to the text files to a minimum, so you don't need a super long readme just to understand what's going on. But I'm open to ideas, be it units, wonders, events or whatever that you feel is sorely needed. And if people come up with files to make the AI more intelligent (perhaps I can steal from another mod) or want to help with Great Library files and other things, I'd love to see that as well.
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