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Increasing bombard range

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  • #16
    Yeaaa - we all know the AI engine has "some" problems.

    But IF the AI can handle the cruise missile better in CTP II than in CTP, there should be hope.

    And anyway - I think the feature would be usefull in on-line and pbem games. Actually, you would have to think about you supply lines to the front if we expanded the idea from archers/cats over cannons and artillery to cruisemissiles. Maybe we even could take a little of the attackvalue from the tank(s) and give them a bombardment ability.
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

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    • #17
      I strongly agree that long range bombard should be part of the game.
      After playing the game about ten times, I realize that too many battles occur in the cities. I used the following strategy over and over again, and finished "very hard" a few times without saving ...
      - garrison in the city
      - grow city
      - build units
      - send a wave to one city and capture
      - repeat

      There is virtually no reason to guard at strategic positions, and open field battles rarely occur. Strategically, the game is not very dynamic, even BORING

      Long range bombardment (if designed well), would give players some incentive to place their units at strategic locations.

      -----

      There is a problem with the "Arrow" unit though ...
      If they act like cruise missile, they can only be used once. And if you allow the archers to carry more than one arrow, all the arrows can be used in one round. I really want my archers to have a steady supply of arrows to use.
      ------------
      There is more to strategy than rushing
      towards scientific supremacy

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