Instead of doing all MedMod discussion in one thread, I thought it might be a better idea to split things up. I'd like to use this thread for all SLIC-related discussions: bug-reports, questions, suggestions for improvements, etc. Right now the only SLIC code in the MedMod is the militia code but in the future there will be much more. For one thing, earlier today I sent Wes the Wonder-enabled code, so you might be seeing that sometime soon as well. If anyone else is interested in this code (for your own mod or whatever), let me know.
Currently there are two main problems regarding militia units. If you discover any bugs or have any suggestions for improvement, I'd love to hear them.
One of the problems is that militias seem to be coming from goody huts, which didn't happen in CtPI. Wes, you solved this by editing the advance-tree but I can imagine you're not quite happy with it since it restricts you in creating a good tech-tree. I can probably come up with SLIC code that automaticly replaces militia-units that come from goody huts with their non-militia counterparts, this is probably a more elegant solution. Let me know want me to do this.
One other important problem, which I'd like to have everybody's opinion of, is what to do with newly conquered cities? The problem is that if you get militias too soon after conquering a city you will often find yourself fighting 'your own people' when you try to retake a city you just lost. It also means that someone who conquers a city won't have to leave behind a garrison force to suppress the population and to guard the city and thus give the attacking player (usually the human) a significant advantage of the defensive player, which is IMHO never a good idea.
The way it's currently set up is that militia's are created or killed as soon as a city increases or decreases in size (except immediately after combat - that way new militia's would be created as soon a city is conquered which didn't seem right to me). This means however that it might not take more than a single turn before a conquered city gets new militia (though at other times it may take a very long time).
What I'd like to know is what other people think of this: is this a good system or a bad one and if it's not good, what would be a better way of dealing with this?
BTW, Wes, what the hell is wrong with my spelling of Maginot Line?
Currently there are two main problems regarding militia units. If you discover any bugs or have any suggestions for improvement, I'd love to hear them.
One of the problems is that militias seem to be coming from goody huts, which didn't happen in CtPI. Wes, you solved this by editing the advance-tree but I can imagine you're not quite happy with it since it restricts you in creating a good tech-tree. I can probably come up with SLIC code that automaticly replaces militia-units that come from goody huts with their non-militia counterparts, this is probably a more elegant solution. Let me know want me to do this.
One other important problem, which I'd like to have everybody's opinion of, is what to do with newly conquered cities? The problem is that if you get militias too soon after conquering a city you will often find yourself fighting 'your own people' when you try to retake a city you just lost. It also means that someone who conquers a city won't have to leave behind a garrison force to suppress the population and to guard the city and thus give the attacking player (usually the human) a significant advantage of the defensive player, which is IMHO never a good idea.
The way it's currently set up is that militia's are created or killed as soon as a city increases or decreases in size (except immediately after combat - that way new militia's would be created as soon a city is conquered which didn't seem right to me). This means however that it might not take more than a single turn before a conquered city gets new militia (though at other times it may take a very long time).
What I'd like to know is what other people think of this: is this a good system or a bad one and if it's not good, what would be a better way of dealing with this?
BTW, Wes, what the hell is wrong with my spelling of Maginot Line?
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