He always does. What programs do you use for making the graphics (even if you use other sources) for the game. PSP, Image Forge, what?
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Tons of new graphics coming soon
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I am now done with my graphic project, for the most part. I've sent an updated version of the wonders graphics (with a few more wonders), plus the tech and building graphics to Wes to post hopefully soon. I'll be happy to send to anyone else. It seems like Apolyton's CTP download section isn't ready yet, so I haven't sent it there.
I didn't write a readme for the buildings section, since it isn't really done. But I have to stop for now cos I've run out of good raw material to work from. My ultimate goal is to have good graphic replacements for every building in CTP2, so one can get a bigger and better picture of the buildings. I'm still shy of that. Here's the readme for the tech graphics.
TECHNOLOGY GRAPHICS FOR CTP2 VERSION 1.0
by Harlan Thompson
This download allows you to replace the technology graphics of CTP2 with your own. Thus you can have whichever wonders you want in the game, not just the official ones. There are 128 technology pics here to add to or replace those already in the game.
To install these pictures over the existing pictures, follow the instructions in the wonderreadme that comes with the wonder graphics pack. The procedure is nearly identical, except you use the advance section instead of the wonder section of the Uniticon.txt, and so on.
TECH LIST
There were two motivations in making these graphics. One, to help people add techs to the regular tech tree, since it is a poorly designed tree in many ways. Second, replace the graphics for many of the existing graphics. This is because so many of them are simply repetitions of graphics used for buildings or units. If you replace all the pictures below, you should have an original graphic for every item in the tech tree.
In addition, these graphics make possible four new eras: Classical, Medieval, Industrial and Computer. The game will now have nine eras instead of a mere five.
Each age below is divided into two sections. The first section covers preexisting techs that need new graphics because of new ages or image repetition. The second part of each age, the extras, are new techs not in the game. Hopefully some mods will chose to use some of these graphics, to create a more complete game.
ANCIENT
Bronze Working
Composite Bow/ Ballistics
Horse Riding
Jurisprudence
Masonry
Monarchy
Organized Religion/ Religion
Plough/ Agriculture
Ship Building
Slave Labor
Stone Working
Toolmaking
Trade
Writing
ANCIENT EXTRAS
Alphabet
Aristocracy
Citizenship
Currency
Domestication
Mathematics
Mining
Pottery
Wheel
CLASSICAL
Alchemy
Bureaucracy
Drama
Engingeering / Concrete
Geometry
Iron Working
Philosophy
CLASSICAL EXTRAS
City State
Civil Service
Crossbow
Elephant Training
Infantry Tactics/ Tactics
Seafaring
Seige Warfare
Stirrup
MEDIEVAL
Cannon Making
Classical Education
Crop Rotation/ Agricultural Revolution
Feudalism
Gunpowder
Hull Making
Paper Currency/ Banking
Theology
MEDIEVAL EXTRAS
Astrolabe
Compass
Mechanical Power
Paper
Plate Armor
Theology
RENAISSANCE
Age of Reason
Cavalry Tactics
Chemistry
Economics
Firearms
Modern Metallurgy
Nationalism
Naval Tactics
Ocean Faring
Optics
Physics
Printing Press
RENAISSANCE EXTRAS
Anatomy
Atomic Theory
Capitalism
Cartography
Civil Engineering
Electromagnetism/ Magnetism
Espionage
Gravity Theory
Mechanical Clock
Navigation/ Chronometer
Perspective
Republic
The Vacuum
INDUSTRIAL
Adv. Infantry Tactics
Communism
Corporation
Democracy
Electricity
Explosives
Industrial Revolution
Internal Combustion
Mass Transit
Modern Medicine
Oil Refining
Pharmaceuticals
Railroad
INDUSTRIAL EXTRAS
Automatic Weapons
Biology
Conscription
Electrification
Fundamentalism
Gear Cutting Machinery
Guerrilla Warfare
Immunization
Imperialism
Labor Union
Machine Tools
Medicine
Photography
Popular Press
Railroad
Refrigeration
Sanitation
Steam Engine
Steel
Telegraph
Telephone
MODERN
Adv. Naval Tactics
Adv. Urban Planning
Aerodynamics
Criminal Code
Fascism
Flight
Jet Propulsion
Mass Media
Mass Production
Mobile Warfare / Tank Warfare
Naval Aviation
Quantum Mechanics
Radar
MODERN EXTRAS
Agro-industry
Automobile
Civil Rights
Combined Arms
Contraception
Literacy
Plastic
Radio
Rocketry
Television
COMPUTER
Advanced Composites
Computer
Conservation
Corporate Republic
Global Communications
Global Economics
Guided Weapons Systems
Nuclear Power
Space Flight
Superconductor
Supersonic Flight
Vertical Flight
COMPUTER EXTRAS
Laser
Microchip
Nuclear Fission
Nuclear Fusion
Personal Computer
Popular Entertainment
Solar Energy
GENETIC EXTRAS
Zero G Industry
NOTES:
The graphics have been stolen from many sources, I didn’t actually create a single one. I did do a decent amount of touching up to get them just right, however. Hopefully most additional techs people would want to put in mods will be found right here.
In some cases I thought I had a better name than the name used in CTP2, or had a tech that could have more than one name. In such cases the second name is after the /.
In making these graphics, I also had a bit of an agenda. I tried to add as many non-European graphics as I could find images for, to lessen the Western bias of the game. After all, China was the most advanced civilization until the last 500 years, and the Islamic and Indian civilizations were usually ahead of Europe until that time as well.
The graphics die out right about today. In the future I hope to finish off the Computer Age, and do some graphics for the Genetic and Diamond ages. Blanks have been provided if you want to make your own tech graphics.
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Although I didn't do a readme for this one, here is the list of the buildings I've finished and sent off. If anyone has any ideas where to steal more graphics for this, let me know. Most came from Civ2: TOT. I don't really like the building graphics from the Age of Kings and Age of Empires (I hate how they're all square, and the viewing angle).
ABM
Academy
Agora
Airport
Aquaduct
Aquaduct2
Arena
Ballista Towers
Barracks
Battlements
Battlements2
Capitalization
Capitalization2
Capitol
Capitol2
Castle
Cathedral
Church
City Walls
Dam
Dockyards
Electirc Plant
Factory
Food Silo
Forcefield
Forge
Fortress
Granary
Gymnasium
Harbor
Infrastructure
Lab
Library
Marketplace
Marketplace2
Modern Factory
Museum
Nuclear Plant
Nuclear Plant2
Observatory
Offshore Platform
Oil Refinery
Police Station
Prison
Public Baths
Public Transport
Recycling Plant
School
Shrine
Shrine2
Skyscraper
Solar Plant
Sports Stadium
Superhighway
Temple
Theater
Tower
University
One last comment: now that these graphics are done, there is a crying need for all of them to have some Great Library text. Is anyone interested in writing that? Just as I stole the images and edited them, maybe we have a text pirate who could steal from www.britannica.com and other sources, and edit them down for a quick text fix?
[This message has been edited by Harlan (edited January 02, 2001).]
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So to use pics say from the internet all you have to do is copy it into PaintShopPro or similiar and save it as a TGA file?
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" mind over body "Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.
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What Paul said.
I have good news- the files are finally posted. Scorpion has been kind enough to give me a webpage to put things like this up. Not exactly high in the artistic display at this point, but it gets the job done!
To download these graphics I've been blathering on about for the last few days, go to: http://ctpmaps.apolyton.net/harlan/.
The buildings file isn't so big, so there's just one version. The wonders and techs are pretty big though, so you can either download them all at once, or in pieces. Altogether its about 6 MB of download. Let me know if there's any problems, this is a brand new thing.
Oh, and to use the backgrounds, you'll find blank tech backgrounds in the downloads. Open one of those blanks, copy your image into that file using PGP or whatever, and then save.
[This message has been edited by Harlan (edited January 04, 2001).]
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