Hello everybody!
I'm new to this forum, and have a few questions. I'm currently making a new mod that change a lot of things in CTP2.
First of all, I think there's not enough fighting at the early age: The units take to long to build, and if you go military, you don't have enough resource to improve your city. Moreover, the units are really to slow, and take forever to attack. Do you find it reallistic for a warrior to need something like 100 years to build? And 100 years to move 5 tiles?
So my first changes are :
- Increase the movement rate of all units (about 50%)
- Reduce the cost of units (about 30%), but the maintenance cost remains the same, and the cost of advance also. This way you can build an army faster, but not a bigger one, or more modern one.
I have also added a lot of units : I have 140 units right now, and plan to add a few more if I can find the graphics.
I'm also working on the tech tree. I want a lot more advances, with more logical links between them (I think the tech tree of Civ2 was more logical). There will be some tech that will not cost a lot, but will give you some new unit or improvment. S
ome tech may be dead end : their only purpose will be to give you a specific item, without being mandotary to discover other advances. The idea is to avoid some "shockpoint" in the tech tree, where a discovery is mandatory.
To complete my mod, I now need some help, as I'm not involved in mod creation as much as some of you.
Fist, I need some graphics. Could someone give me a link to a site where I could find them, or perhaps design them for me (and other mod creator). I must confess that I'm really ba at drawing, and I am completely unable to do them myself.
I would need :
- pictures for CTP1 units / tech. Does someone already have extracted them as tga files, usable easily?
- Sprite and picture for :
- A WW2 bomber (the one from Harlan is nice, but is not animated).
- An early jet fighter (same as above)
- An early plane (with 2 wings, same remark as above)
- An WW2 aircraft carrier (same as above)
- A modern jet fighter different from the interceptor (it will be a fighter bomber, so it would be nice to have some missile launching animation). An A10 whartog could be very nice.
- A chariot (I know some is currently designing one)
- A 18 century musketer (with a tricorn, same looking as the new unit for CIV3)
- An amphibious assault boat (the big one used by the american, that can carry some helicopters, AV8, marines, etc...
- An MLRS,
- A battleship different from the existing one (to make modern battleship with missile).
- Infantry from the napoleonic wars
- Infantry from WWI
- Infantry from WW2
- Modern infantry
- More cavaliers : Dragoon, Hussard, Cuirassier, Ulhan...
- A crusader (with a nice white coat and a red cross).
- A truck
- A Armored Personnal Carrier (a Bradley for instance)
Right now, I have already added the units, but they use non animated graphics, or share other units graphics and are difficult to distinguish.
I would also know what software I could use to modify the sprites and/or pictures : the only think I would be able to change are the colors, to increase differences between units, but I don't have a software that can work with .tga files, and I don't know how to "decompile" .spr files.
Lastly, I have a few questions :
- How can I add a city improvment prerequesite for a unit? Like a stable to build cavalry units? I read something about it in an other topic, but there was only the idea, not the way to do it.
- How can I add the guerilla system of Civ2? Where guerilla units appears after a city is captured?
[This message has been edited by Steph (edited January 01, 2001).]
I'm new to this forum, and have a few questions. I'm currently making a new mod that change a lot of things in CTP2.
First of all, I think there's not enough fighting at the early age: The units take to long to build, and if you go military, you don't have enough resource to improve your city. Moreover, the units are really to slow, and take forever to attack. Do you find it reallistic for a warrior to need something like 100 years to build? And 100 years to move 5 tiles?
So my first changes are :
- Increase the movement rate of all units (about 50%)
- Reduce the cost of units (about 30%), but the maintenance cost remains the same, and the cost of advance also. This way you can build an army faster, but not a bigger one, or more modern one.
I have also added a lot of units : I have 140 units right now, and plan to add a few more if I can find the graphics.
I'm also working on the tech tree. I want a lot more advances, with more logical links between them (I think the tech tree of Civ2 was more logical). There will be some tech that will not cost a lot, but will give you some new unit or improvment. S
ome tech may be dead end : their only purpose will be to give you a specific item, without being mandotary to discover other advances. The idea is to avoid some "shockpoint" in the tech tree, where a discovery is mandatory.
To complete my mod, I now need some help, as I'm not involved in mod creation as much as some of you.
Fist, I need some graphics. Could someone give me a link to a site where I could find them, or perhaps design them for me (and other mod creator). I must confess that I'm really ba at drawing, and I am completely unable to do them myself.
I would need :
- pictures for CTP1 units / tech. Does someone already have extracted them as tga files, usable easily?
- Sprite and picture for :
- A WW2 bomber (the one from Harlan is nice, but is not animated).
- An early jet fighter (same as above)
- An early plane (with 2 wings, same remark as above)
- An WW2 aircraft carrier (same as above)
- A modern jet fighter different from the interceptor (it will be a fighter bomber, so it would be nice to have some missile launching animation). An A10 whartog could be very nice.
- A chariot (I know some is currently designing one)
- A 18 century musketer (with a tricorn, same looking as the new unit for CIV3)
- An amphibious assault boat (the big one used by the american, that can carry some helicopters, AV8, marines, etc...
- An MLRS,
- A battleship different from the existing one (to make modern battleship with missile).
- Infantry from the napoleonic wars
- Infantry from WWI
- Infantry from WW2
- Modern infantry
- More cavaliers : Dragoon, Hussard, Cuirassier, Ulhan...
- A crusader (with a nice white coat and a red cross).
- A truck
- A Armored Personnal Carrier (a Bradley for instance)
Right now, I have already added the units, but they use non animated graphics, or share other units graphics and are difficult to distinguish.
I would also know what software I could use to modify the sprites and/or pictures : the only think I would be able to change are the colors, to increase differences between units, but I don't have a software that can work with .tga files, and I don't know how to "decompile" .spr files.
Lastly, I have a few questions :
- How can I add a city improvment prerequesite for a unit? Like a stable to build cavalry units? I read something about it in an other topic, but there was only the idea, not the way to do it.
- How can I add the guerilla system of Civ2? Where guerilla units appears after a city is captured?
[This message has been edited by Steph (edited January 01, 2001).]
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