They screwed up the sliders!
In CtP, every notch on the sliders led to a -1 penalty for your cities, *per population*. Thus, if you had a size 10 city, and you set your wages down a notch, you got a -10 penalty. You then had to set your food ration up a notch to compensate and keep the folks happy.
The net result was that for all but the earliest stages of the game when cities were small and buildings and wonders could compensate for slider abuse, you were limited to a crucial balance. Every notch up had to be met with a notch down.
NO MORE!
Now, you are penalized a total of +1 or -1 for each notch, *regardless* of population! If you set your production at max and rations at minimum, you will get at most a -4 penalty per city, easily overcome by buildings and wonders, even in the largest cities!
Activision, please fix this!
In CtP, every notch on the sliders led to a -1 penalty for your cities, *per population*. Thus, if you had a size 10 city, and you set your wages down a notch, you got a -10 penalty. You then had to set your food ration up a notch to compensate and keep the folks happy.
The net result was that for all but the earliest stages of the game when cities were small and buildings and wonders could compensate for slider abuse, you were limited to a crucial balance. Every notch up had to be met with a notch down.
NO MORE!
Now, you are penalized a total of +1 or -1 for each notch, *regardless* of population! If you set your production at max and rations at minimum, you will get at most a -4 penalty per city, easily overcome by buildings and wonders, even in the largest cities!
Activision, please fix this!
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