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Modification Tips Editor Needed

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  • #16
    OK,OT I know, but I actually did laugh out loud when I read CD's title

    As the guy who turned CTP1 into a real fun game IMO, I vote that you let him keep it Markos. Appropriate titles due to the other A team members?

    Wes,- Legendary nice guy mod maker who really tries hard to please everyone?
    or Harlan - Legendary historical expert mod maker, who is doomed to frustration as it will never be historically accurate?...
    ( Sorry.. got a bit carried away )

    Jim

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    • #17
      LOL, Markos. I meant it in jest, but thank you. As for the rest of the guys well, why don't you ask them? Harlan and WesW certainly should get something too - they've done a lot of great work.

      Haha, I know it. A poll!
      I hate signatures - they showcase my distinct lack of imagination.

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      • #18
        Well, I am glad to see Luke on the forums. I didn't know if he would think enough of the sequel to come back or not.

        As for a title, everyone who would be impressed by it already knows of my contributions, so I don't need it. Actually, it may come across as a little stuck-up, like wearing a medal you received every day. I mean, you may deserve some recognition, but there is no need to flash it around every time you post.

        If you had a website that was hosted by Apolyton, then you could have a title referring to that, since it would be a way of advertising the site.

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        • #19
          "website"
          yeah i know wes.... hint hint...

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          • #20
            Markos

            Can you demote me back to Prince?

            I think I've come to a decision. I won't be modding CtP2 myself - don't have the time. Maybe when I return to uni next year. The title somehow creates expectations that I will mod CtP2, and I know I won't be doing that.

            Would be kind of silly having that title when you're not going to be doing anything for CtP2:P Not directly, anyway.
            I hate signatures - they showcase my distinct lack of imagination.

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            • #21
              ok, done...

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              • #22
                Since the Med Mod is THE deFacto standard a medmod.apolyton.net does sound like a good idea.
                Don,
                CtPMaps (Hosted by Apolyton)

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                • #23
                  I'd like to do it lot's of free time could come on for an hour or two every 2-3 days during week and for as long as it takes during weekends.I've already started trying to mod CTP2 just changing units names so far but I'll definetly mod more the amount of txt files makes it look like fun

                  ------------------
                  " mind over body "
                  Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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                  • #24
                    I'd like to do it lot's of free time could come on for an hour or two every 2-3 days during week and for as long as it takes during weekends.I've already started trying to mod CTP2 just changing units names so far but I'll definetly mod more the amount of txt files makes it look like fun

                    BTW files for units are:
                    sounds.txt
                    spriteID.txt
                    Units.txt
                    Units_historic.txt
                    Units_release.txt
                    gl_str.txt
                    Great_Library.txt
                    tut_str.txt

                    went through every txt file searching for samu (samurai) in them.Who is Samuel Jackson by the way came up about 4 times.

                    ------------------
                    " mind over body "
                    Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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                    • #25
                      i'm glad to officially annouce that Darkknight is our new CtP2 Modification Editor
                      very soon his "tools" will be ready...

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                      • #26
                        There are a few times in the Med mod intro thread where I have listed some tips as I have figured them out in my mod efforts. There are also some threads specifically about editing things where some of us have listed what to do about units and a couple of other things.
                        When I get some other things finished, I will start a few threads entitled "mod tips on 'blah-blah'", where I will cover things I have found out about. You can look for these, and paste things you think are worthy into your database.

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                        • #27
                          did anything every come from the Modification Tips Editor?
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

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                          • #28
                            No, DK hadn't the time to spare in the end, and resigned. Hexagonia did however put togther a PDF document detailing how to go about modding, and you can find it somewhere around here.

                            Incidentally, to whoever was around when this thread was first posted (Locutus ) What was CD's title?
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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