Okay i'm gonna jump on the bandwagon and make a new mod. I JUST started testing some of my ideas so don't expect it to be done anytime soon =P I have my winter break coming up soon so I'll have plenty 'o time to work on it. Some of the new fundamental features will include:
1. Most units will have certain building requirments in the city you want to build that unit in.
For example- if you want to build a fighter- that city needs to have a factory and an airport. If you want to build a Corporate Franchise- it may only be built in cities with maybe Uiversity and Brokerage. I haven't come up with a requirement tree yet- I'll need everyones help with input. Pls reply with some good ideas on what you think some units should require in order to build them. Also- city size can be a factor.
2. City growth will be dramatically slowed. Firstly- tiles give no city bonuses, secondly- terrain food production will be severely decreased. Like plains and maybe grasslands will suppply NO food initially. You must have a farm in order to start producing food. I mean the only food logically available is grass- and last time I checked I wasn't a buffalo. (Also- I'll see if it's possible to make how many farmer specialists a city allocates allowble only be the number of farms in its radius. 1 farmer per farm type of deal.. by that same token- perhaps entertainers require at least some sort of theatre or movie palace)Ocean tiles will also produce 0 food until nets are installed- and hospitable terrain will produce negative food to simulate the hardships of living in a glacier or desert.
3. Infantry units- or any unit that isnt in a vehicle or craft of some sort- will suffer damage every turn they are in inhospitable terrain. This most likely includes glacier, polar mountains, polar hills, maybe desert tiles... etc...
4. Advances will also be slowed by increasing their costs. (Not by much though since your cities won't be so HUGE early in the game as usual) No more discovering one advance which made obsolete a unit you've just created for the first time! All civ games make discoveries too fast in MHO. Also it's obvious the tech tree needs work...
Right now I need to make this building requirement tree for units though- pls send in your suggestions for this or anything else. feel free to email.
1. Most units will have certain building requirments in the city you want to build that unit in.
For example- if you want to build a fighter- that city needs to have a factory and an airport. If you want to build a Corporate Franchise- it may only be built in cities with maybe Uiversity and Brokerage. I haven't come up with a requirement tree yet- I'll need everyones help with input. Pls reply with some good ideas on what you think some units should require in order to build them. Also- city size can be a factor.
2. City growth will be dramatically slowed. Firstly- tiles give no city bonuses, secondly- terrain food production will be severely decreased. Like plains and maybe grasslands will suppply NO food initially. You must have a farm in order to start producing food. I mean the only food logically available is grass- and last time I checked I wasn't a buffalo. (Also- I'll see if it's possible to make how many farmer specialists a city allocates allowble only be the number of farms in its radius. 1 farmer per farm type of deal.. by that same token- perhaps entertainers require at least some sort of theatre or movie palace)Ocean tiles will also produce 0 food until nets are installed- and hospitable terrain will produce negative food to simulate the hardships of living in a glacier or desert.
3. Infantry units- or any unit that isnt in a vehicle or craft of some sort- will suffer damage every turn they are in inhospitable terrain. This most likely includes glacier, polar mountains, polar hills, maybe desert tiles... etc...
4. Advances will also be slowed by increasing their costs. (Not by much though since your cities won't be so HUGE early in the game as usual) No more discovering one advance which made obsolete a unit you've just created for the first time! All civ games make discoveries too fast in MHO. Also it's obvious the tech tree needs work...
Right now I need to make this building requirement tree for units though- pls send in your suggestions for this or anything else. feel free to email.
Comment