I remembered from my CtP1 floods that occassionally roads and railroads would survive and be useable over terrain that was now water. Sure enough, its easy to build them now.
TILEIMP_ROAD {
Icon ICON_TILEIMP_ROAD
Tooltip TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON
Statusbar STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON
Level 1
Class:Road
ConstructionTiles 1
ConstructionTiles 1
ConstructionTiles 1
CantBuildOn TERRAIN_WATER_DEEP
CantBuildOn TERRAIN_WATER_RIFT
CantBuildOn TERRAIN_WATER_SHALLOW
CantBuildOn TERRAIN_WATER_SHELF
CantBuildOn TERRAIN_WATER_TRENCH
CantBuildOn TERRAIN_WATER_VOLCANO
Excludes:Road
Excludes:OceanRoad
TerrainEffect {
Terrain TERRAIN_WATER_BEACH
MoveCost 33
EnableAdvance ADVANCE_INDUSTRIAL_REVOLUTION
ProductionCost 2500
ProductionTime 5
TilesetIndex 200
}
plus the rest of the road conditions. You have to be sure to remove the "CantBuildOn TERRAIN_WATER_BEACH".
Same thing can be done for railroads, just make sure you use tilesetindex 300. I used industrial rev and cost as best guesses.
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History is written by the victor.
TILEIMP_ROAD {
Icon ICON_TILEIMP_ROAD
Tooltip TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON
Statusbar STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON
Level 1
Class:Road
ConstructionTiles 1
ConstructionTiles 1
ConstructionTiles 1
CantBuildOn TERRAIN_WATER_DEEP
CantBuildOn TERRAIN_WATER_RIFT
CantBuildOn TERRAIN_WATER_SHALLOW
CantBuildOn TERRAIN_WATER_SHELF
CantBuildOn TERRAIN_WATER_TRENCH
CantBuildOn TERRAIN_WATER_VOLCANO
Excludes:Road
Excludes:OceanRoad
TerrainEffect {
Terrain TERRAIN_WATER_BEACH
MoveCost 33
EnableAdvance ADVANCE_INDUSTRIAL_REVOLUTION
ProductionCost 2500
ProductionTime 5
TilesetIndex 200
}
plus the rest of the road conditions. You have to be sure to remove the "CantBuildOn TERRAIN_WATER_BEACH".
Same thing can be done for railroads, just make sure you use tilesetindex 300. I used industrial rev and cost as best guesses.
------------------
History is written by the victor.
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