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  • #16
    The problem is that the x devided by y factor seem to be even number. Atleast thats what works for me now i changed the size of gigantic to 220 times 220 and no problems with road building.

    Tried to change your map to 220 * 220 but had no luck.
    So I started to create a new wolrd map with 220 times 220.. Its hard work. Spent 4 hours and only got the land masses right. Now i have to create the terrain for everything.. phew. Any tips you did a great work with your map any tips?

    /Mathias

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    • #17
      4 hours... and it's accurate? That's impressive... for the land masses themselves it took me near 10 hours, and then another 10 hours to dig out the oceans, build mountains and such.... nope there are no short cuts other than using the cut and paste feature when filling in large squares of land.... it's a long road but in the end you get a really nice map to play with... have you play tested a copy of your map to this point to see if roads will be built... before you get really into it The accuracy of my maps come from a grid pattern that I start with and fill in the land via this pattern. When it's done the grid is removed and presto... an Omni map Just look at the previews I did with the Atlantic map... it's not easy... but fun... painting of a much bigger scale

      Omni

      BTW - I found a way to rescale my map, and I should have it finished later tonight, if this fixes the problem then great... if not... DAM The rescaled map will be 225x225 just so the width can remain the same... it's the important factor.
      [This message has been edited by OmniGod (edited December 14, 2000).]

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      • #18
        It will be posted.. I'm guessing around 8-10pm EST... see isn't building maps fun... I love the art and design aspect... and finishing it is the best feeling... that's why I'm more pro-person mapmaking than picture converting... sorry Harlan I love personal charm.

        Omni

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        • #19
          Okay the map is complete at 225x225 but the same problem persists... they still won't build roads (through 150turns)... are you starting your map from a scenario or is it from the editor? does it make a difference?

          Omni

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          • #20
            You can rescale it? Great that will most likely solve the problem.

            I tested my map and the AI players build roads.

            You feel like a painter when you create the map. Its fun to see it evolve in the overview window. .

            Will you post the map on your site? Because I think my map will take a while and I am dying to play the world map.

            /Mathias


            [This message has been edited by Matte979 (edited December 14, 2000).]
            [This message has been edited by Matte979 (edited December 14, 2000).]

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            • #21
              I have tried it as a scenario.

              One thing you. You know the size of the map I think your where regular before. Try to change the regular size to the size of the map 225 * 225 also remember to set the 1 after those numbers in const.txt. I think thats the factor.

              My map work is proceding rather nicely. Some problems got south america a little to far below the end of africa. On my map thats how it look. Using an atlas.
              Just 10 squares or something. Don't wannt to redo the whole america.

              And europe is a little bit bigger realtive other continents and so is north america (Atleast i think so). I guess most people like to play with those areas anyway.

              /Mathias

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              • #22
                Ah, you're guestimating the location of places... not an exact science but you'll get a map that you like. I tried 225x225,1 and started a random game.. nothing... going to test 220x220 and 210x210 later... maybe there's a max map size?

                Omni

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