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  • #16
    quote:

    Originally posted by TheLimey on 11-27-2000 06:29 AM
    Regarding the 12 stacks from the AI. When the AI is in defense mode, the offensive stacks are just at a lower priority. It still 'matches the target' just not as often. Why not duplicate the most offensive battleplan, over the top of the defensive one, and see how the AI reacts?

    Also, you might want to set up a game with 3 civs, a biggish map, and just build and defend yourself, but let the AI get bigger than you. Use globesat I guess... Watch what happens when the AI can resource however it wants.

    Wes> Doesn't the lack of food requirements almost demand a need for lessening slaving. This sounds like an open invite...

    The -1 happiness is all well and good if the human is building wonders BUT... if the human ignores them, and lets the AI build them, theoretically the AI could run itself into the ground by building them...

    The human could just build the positive happiness ones, and the 'best of the rest' to be sure.

    I think we're in for some amount of playtesting to find really good balance.


    I think you should be able to give the AI a happynes bonus to ofset that, although frankly i find the -1 hapyness bonus to be a bit odd.(the Real Wonders of the world were for the most part a souce of Pride in the empire in question)

    as for WOTW, i would think that it would be a lot more realistic to have a modification of the way they expire. Specificaly, they Expire when your Civilisation builds a new Wonder of the World(logicaly, they should also continue to provide a minor hapynes-Tourist trade efect bonus for the City when they expire(IE the statue of Liberty, starts off providing a empire-wide hapyness/growth bonus, but when it is replaced by a later WOTW, within its empire, then it simply provides a minor Comerce bonus (say +10%, and +1 hapyness) to that city only)(also, i think that the bonuses should decay a bit after time, say all wondres provide their max benifit for (say)100 turns(200-250 in CTP2), then slowly start to demisnish in efect,(or terminate in Efect all together) or only provide full efects to fewer cities, or the top X number of cities that would most benifit from that WOTW

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    • #17
      This being my first post, I'd like to start it by saying how happy I am that i'm not the only annoyed at the lack of offensive play by the AI. CtP was so annoying how a good friend at a peace level would send a single ship-of-the-line to bombard one of my cities. it was too easy to roll just one or two stacks against them, completely wiping them out before they had a chance to mobilize into an effective force. i remember the question being "what do i gain by starting a war?", but the AI has no ability to determine whether attacking someone strong is to their advantage. if possible, I'd like to see the AI only attack if its ready to fight or if the number of my units nearby is say less than 5. Is there any way to allow the max AI stack to be larger than the human player stack? And if the AI cant figure out how to follow fuel rules on planes, maybe planes should not be allowed by anyone. Nothing like getting my units kiled by some AI planes, then hearing them crash at the end of the turn.

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      • #18
        OH I almost forgot. As far as wonders go. There's just too many of them. Too many of them have benefits that I doubt were/are real. How did the Pyramids help with gold? And chichen itza deterred crime by killing the simplest offense. After a certain time, this wasnt allowed anymore yet in CtP2 it looks like it never expires. Most WoWs should in fact be nothing more than FoWs.
        And they should take substantially longer to build than they currently do.
        It appears that theres still no production penalty for switching the building queue before its finished.

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        • #19
          Since when has many of the wonders in any of the civ games been true to real life... The pyramids counting as graneries in all cities, or the great wall as city walls in all cities... The list goes on. Remember it is supposed to be fun, not real life. Although I agree that the cost could use a bit of an increase. I mean it should be next to impossible for me to build all the wonders in the game on impossible level. But so far that is exacly what I've done. Maybe if we added more wonders, so that the computer can build those while I am building the others, than the wonders wouldn't mean so much, and maybe there would be two or three superpowers in the world... Just some thoughts 'o mine.

          ------------------
          Yours in gaming,
          ~Elucidus
          Yours in gaming,
          ~Luc

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          • #20
            Title: The Impossible Maps v0.1

            Description: Official and Unofficial maps on Impossible difficulty level

            Included maps:

            - Samurai
            The map from the Samurai scenario, with random civs on impossible difficulty level

            - 6 Continents
            A (not official) random map that looked nice to me...

            - Small and Agressive
            Command the Greeks against 7 agrresive civilizations on a small map

            - The Craddle of Civilization
            The Mediterranean Sea, made by hexagonian. Civs: Greece, Rome, Egypt, Persia, Assyria, Phoenicia, Israel, Zulu

            Download from: http://apolyton.net/ctp2/downloads/maps/Impossible.zip


            Notes:

            1) It's far from complete, i'm posting this basically to show that you CAN offer a selection of civs in the start(see the Craddle map)

            2) I'm sure that at least the Craddle map works as it is supposed to. The others I havent touched for a week and i'm not if there any problems with them...

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            • #21
              This is great, I will check it out.

              You know if I spend enough time learning CtP2, by the time I am done, all the map work will be done.

              On a more serious side, which of the Start Location options did you use on the cradle map. It would help in finding out what works and what doesn't work when creating map scenarios.

              BTW, loved your readme file that came with it.
              Don,
              CtPMaps (Hosted by Apolyton)

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              • #22
                For anyone who downloaded my North America map from OmniGod's link, if you have any comments good or bad, please post them under this post.

                thanks
                A lot of Republicans are not racist, but a lot of racists are Republican.

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                • #23
                  Please forgive my ignorance, but I found two mapes at the link you posted in a thread on this site. Currently I am playing the one that supports 14 civs. Would that be yours?

                  If so, I dig it, but I would have added more trade commodities to it. Are they random? I started as the Native Americans, killed off the Mexicans and the Americans and am doing ok, but all I have is tea in the rockies, a couple hardwoods towards florida and emeralds somewhere else... need oil in Texas, man!!! Lots 'o oil!!! (or whatever commo works for that)

                  If yours is the other map, it'll have to wait.

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                  • #24
                    Ignore my last post, i am ignorant... I didn't realize you did the N. America one only

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                    • #25
                      If your talking about Omni's World Map... the goods are random, until someone comes up with a way to implement more than just monetary changes for goods... hopefully in the near future...

                      Omni

                      (sorry didn't mean to interfer with your review thread)

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                      • #26
                        Don't cha worry Omni - I won't go and nuke your cities for posting.

                        Seriously, any thoughts from you are welcome in this topic just like anyone else.
                        A lot of Republicans are not racist, but a lot of racists are Republican.

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                        • #27
                          Hey can I get a copy of the original map file, since the scenario load and the savegame aren't loading up on my computer... but every map file does.... it's strange... I don't remember changing much... awell think about that another time

                          Omni

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                          • #28
                            Hey Omni, I e-mailed you the original map file of North America.
                            A lot of Republicans are not racist, but a lot of racists are Republican.

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                            • #29
                              Why don't we make a Civ2 mod for CtP2? Original techs, units etc... or not?

                              Comment


                              • #30
                                No reviews from anyone? wow
                                A lot of Republicans are not racist, but a lot of racists are Republican.

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