I just made some changes to the AI's Advantages in impossible and hard levels. I don't like him starting off with so many more techs than I have (8 to 3; that's rediculous). It's just a catch up game at the beginning. That annoys me. He still gets most of the starting resources he used to get, but techs and starting units are now the same that I have. I will probably adjust the strings that apply to how it does when it falls behind, but I want to see the effects of this first. I just thought I would share what I did with everyone.
------------------
Yours in gaming,
~Elucidus
------------------
Yours in gaming,
~Elucidus
Comment