just got this from Mr Ogre
[This message has been edited by MarkG (edited December 06, 2000).]
quote:![]() The file is divided into blocks. Each block starts with a four character ID (as defined below) followed by 4 bytes for the size of the rest of the block (not counting the 4 byte header or the 4 bytes for size). All data is stored in Intel byte order. A TERR block, describing the map terrain, is required, but the rest are, at least theoretically, optional. A few of these blocks will still be read if present, but are not generated by the internal save code any more.
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[This message has been edited by MarkG (edited December 06, 2000).]
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