I have a an idea - well ok, not a serious idea, but how about implementing feats of disasters in CTP II? ![](http://apolyton.net/forums/wink.gif)
For instance, one feat of disaster could be called Florida Ballot Confusion. Upon changing your government to Democracy, for the next 20 turns, your civilization's happiness decreases by -10.
![](http://apolyton.net/forums/wink.gif)
For instance, one feat of disaster could be called Florida Ballot Confusion. Upon changing your government to Democracy, for the next 20 turns, your civilization's happiness decreases by -10.
![](http://apolyton.net/forums/biggrin.gif)
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