Hi! I am new to this forum. Signed up awhile ago but never used it. I dusted off CTPII and decided to give it a go again, been playing CivIII lately. My question: When I play the 27civ scenario (downloaded all required programs) my game crashed to desktop at around 1000-800 BC. After rebooting, I reload the game. The loading bar gets to almost completion and then the program freezes. Can anyone tell me whats going on? Thanks
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CTPII not responding using 27civ scenario
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Originally posted by Peter Triggs
Well, the standard answer in this situation is "Do you have DebugSlic set to No in your userprofile.txt.?"
So some questions to you rhjyyz:
Which mod do you use? If any, I expect no mods.
Did you installed the patch? If not it could be the coruppted save game bug, but that case would have an advantage we could test your save game on the debug version.
And what are your system specifications, actual only CPU speed and memory are important.
On a low end system you could run out of memory and then your computer needs to use the harddrive and that slows the game terribly down. Well there are probably some memory leaks but they shouldn't be such a problem, maybe with these many civs on the map.
If you are short of memory should notice a huge slowdown much before the crash. By the way do you have some earlier saves, like a save from some turns ago? You could also try to load the autosave.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Thanks for your reply. It appears I goofed and responded by creating a new thread. Ok.. I downloaded the 1.1 patch , the modswapper, and the super apolyton pack so I should be good there. The debug slic line was already set to 0 when I started. All saves including the auto save do the same thing, They appear to load and then freeze while the loading bar is just about complete. I suspect the memory leak you spoke of or my comp cant handle the "impossible" map size and 27 civs!!
Comp specs.
256 MB RAM
466Mhz Processor.
Thanks again for your help guys.
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