this sounds a like a nice unit for other mods too.
where is the needed code etc. ?
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fishtrawlers
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In my scenario one unit you can build can actually steel imps and convert them directly to public works minus a small fee works however this is only achievable because this civ has Gaia. However they don’t poses obelisk or satellites which means they most get stuff to use the gaia controller.
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I don't think the fisheries should be removed, CtP2 is a grand strategy game and is using abstract concepts to simulate some aspects of the game. IMO, building fisheries, and this is true for most of the TIs, just means you are spending more of your resources to develop the fishing industry and not that you are actually building "fisheries".
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Yeah but have you heard of the Codwar beetween Iceland and England the british guarded their trawlers with frigates when they were steeling our fish(when iceland expanded their jurisdiction but still a handful of guard ships (a little slow boats about the size of a trawler) kicked their ass though the frigates sailed on them. so there should be a ship that could expel them (and of courseyou should be able to fish in other countrie's sees
But then again there comes the AI
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actually when thinking about it... why not capture them and use them at your own coast?
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hay i love Pedrunn's idea, and it'll be pillaged instead of sunk, nice
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that way your civil fleets can't be sunk. remember anyone the canadian navy firing at portugese (iirc) trawlers about 10 years ago? *g*
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Why not a even better idea. I moving ship you place in a good location. That when you end turn gets killed and turns to a TI (which will allow enemy ships to move over it) that will give food bonuses. And when the new turn begins it becames a moving ship again.
But dont expect me to do this i have to much to do
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fishtrawlers
what do you think of the idea to get rid off all those unrealistic fisheries and instead use fishing boats similiar to those (in)famous cows?Tags: None
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