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  • Gea

    What are the GEA arguements used for? Better yet, what are they?

    EA_Army
    GEA_Unit
    GEA_City
    GEA_Pop
    GEA_Gold
    GEA_Path
    GEA_MapPoint
    GEA_Player
    GEA_Int
    GEA_Direction
    GEA_Advance
    GEA_Wonder
    GEA_Improvement
    GEA_TradeRoute
    GEA_FixArgCharToNameDammit

  • #2
    Those are arrays used in the source code that cant be acessed by SLIC.

    Ex: GEA_TradeRoute is used in events like KillTradeRoute(GEA_TradeRoute, int_t) and is the path of a good from a city to another. But we cant read that through slic. Therefore using this event as function is impossible.
    Code:
    Event: KillTradeRoute([b]path[0][/b], value[0]); :nono:
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

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    • #3
      "GEA_FixArgCharToNameDammit"

      Where did this one come from??
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #4
        Originally posted by Immortal Wombat
        "GEA_FixArgCharToNameDammit"

        Where did this one come from??
        Frustration.

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