Right this is a new information gathering thread.
I was playing a game last night based on my mod (which needs about one million tweaks.) When I laid my eyes on a trade route the Germans were bringing in tobacco into a post gaia city.
Sounds strange to me that a city that knows the dangers of the stuff is bring it in. it the same with alligators and beer.
Well to business what I want to do is to identify all goods that are age pacific eg tobacco.
So I can change them to fit in with a post gaia civ.
Also not as big a mod is the placing of mines and tile imps over goods I can understand it with farms on planet goods but a mine over tobacco you are selling???
I was playing a game last night based on my mod (which needs about one million tweaks.) When I laid my eyes on a trade route the Germans were bringing in tobacco into a post gaia city.
Sounds strange to me that a city that knows the dangers of the stuff is bring it in. it the same with alligators and beer.
Well to business what I want to do is to identify all goods that are age pacific eg tobacco.
So I can change them to fit in with a post gaia civ.
Also not as big a mod is the placing of mines and tile imps over goods I can understand it with farms on planet goods but a mine over tobacco you are selling???
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