Can anybody explain why those terrains that can be terraformed have an EnableAdvance field and a RemoveAdvance field, even though both advances are exactly the same?
Consider ...
TERRAIN_BROWN_HILL {
TilesetIndex 18
Icon ICON_TERRAIN_BHILLS
InternalType: BrownHill
CanDie
AddAdvance ADVANCE_EXPLOSIVES
TransformAdd {
Time 2
Materials 1600
}
RemoveAdvance ADVANCE_EXPLOSIVES
TransformRemove {
Time 3
Materials 600
}
Consider ...
TERRAIN_BROWN_HILL {
TilesetIndex 18
Icon ICON_TERRAIN_BHILLS
InternalType: BrownHill
CanDie
AddAdvance ADVANCE_EXPLOSIVES
TransformAdd {
Time 2
Materials 1600
}
RemoveAdvance ADVANCE_EXPLOSIVES
TransformRemove {
Time 3
Materials 600
}
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