How do you want to make the AI recognising groups?
Also if all units are the same distance how should the AI evaluate?
Let's make it easy, you attack with 36 warriors,
1 army (12 units), 2 armies with 6 each, and the rest in groups of 2.
And they are overall at the same distance. For the human, he could easily re-group the groups and attack with any stack. But how does the AI want to defend against it?
Again let's make it easy, the AI would have 10 cities, 2 in the middle and the rest on a circle around it. The human would attack with the above mentioned stacks from all directions, will the AI also use it's 'internal' defenders to distribute around, trying to equalize the forces?
Mentioning the 'bad' behaviour: Is it somewhere a place in SLIC, where you determine, which stacks the AI should use? Could it be done, depending on the oponents abilities?
All this would kind of include some cheating, but .........
Examples:
The enemy has produced bombers, therefore assign fighters as garrision.
The enemy is using stacks of tanks, so produce bomber-stacks to attack.
The enemy has canon (whatever long range), so include those as well into stacks.
Reason, why I mention it, I had it, we all had artillery and he was still using his old bombard (not sure about the name, playing the German version by now......). Not really useful.......
About the numbers and his behaviour:
In another thread something was mentioned about two values in one of the files, which gave 'priority' to either pillaging or conquering. Don't know if you read this one........
Also if all units are the same distance how should the AI evaluate?
Let's make it easy, you attack with 36 warriors,
1 army (12 units), 2 armies with 6 each, and the rest in groups of 2.
And they are overall at the same distance. For the human, he could easily re-group the groups and attack with any stack. But how does the AI want to defend against it?
Again let's make it easy, the AI would have 10 cities, 2 in the middle and the rest on a circle around it. The human would attack with the above mentioned stacks from all directions, will the AI also use it's 'internal' defenders to distribute around, trying to equalize the forces?
Mentioning the 'bad' behaviour: Is it somewhere a place in SLIC, where you determine, which stacks the AI should use? Could it be done, depending on the oponents abilities?
All this would kind of include some cheating, but .........
Examples:
The enemy has produced bombers, therefore assign fighters as garrision.
The enemy is using stacks of tanks, so produce bomber-stacks to attack.
The enemy has canon (whatever long range), so include those as well into stacks.
Reason, why I mention it, I had it, we all had artillery and he was still using his old bombard (not sure about the name, playing the German version by now......). Not really useful.......
About the numbers and his behaviour:
In another thread something was mentioned about two values in one of the files, which gave 'priority' to either pillaging or conquering. Don't know if you read this one........
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