I haven't gotten to it yet but I will - as promised
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Capture City Options For CTP2
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Martin
This maybe silly questions, but here goes. What do I have to do to incorporate this new version to the SAP. I ask because there's an “APOL_KillCityOption.slc” in the pack. Do I have to replace this with “MG_KillCityOption.slc”? If so, where and how? Is the APOL_KillCityOption.slc an old version?
Thanks.
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"Between nations, as between persons, respect for one another's rights is peace" Benito Juarez."Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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Originally posted by tlatoani
Martin
This maybe silly questions, but here goes. What do I have to do to incorporate this new version to the SAP. I ask because there's an “APOL_KillCityOption.slc” in the pack. Do I have to replace this with “MG_KillCityOption.slc”? If so, where and how? Is the APOL_KillCityOption.slc an old version?
Thanks.
You must then copy the strings in the APOL_main_str file in the C:\Program Files\Activision\Call To Power 2\ctp2_data\**your language**\gamedata folder. Replace the old KillCityOption strings with Martin's one.
A two-€cents advice:
- Back up your old KillCityOption and APOL_main_str files so that you can restore the old files if it doesn't work."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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So, any experiences, any bugs to report except that you lost some cities.
[/SIZE]Originally posted by tlatoani[/SIZE]
Is the APOL_KillCityOption.slc an old version?
The APOL_KillCityOption.slc is an old version of that file and a buggy one in addition.
-MartinCiv2 military advisor: "No complaints, Sir!"
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It works fine, I've captured/enslave cities, no problems. Then again, I usually only enslave/destroy when the city is in a strategically poor location and is below size 3. So the cities where the slaves arrive don't get that big."Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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Originally posted by tlatoani
It works fine, I've captured/enslave cities, no problems. Then again, I usually only enslave/destroy when the city is in a strategically poor location and is below size 3. So the cities where the slaves arrive don't get that big.
So SMIFFGIG, Tamerlin, child of Thor, mapfi any comments so far?
-MartinCiv2 military advisor: "No complaints, Sir!"
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Hi Martin,
Sorry I have not yet tested the new City Capture Options as I have not finished the game with which I am testing Peter's Updater2, almost all the time I devoted to the SAP2 is now taken over by the CtP2 DG.
Your mod is still the next one I want to test and use after the end of my current SAP2 game, hopefully very soon.
I will translate the strings before playing it and will send you a tested french version."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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in my current cradle game (where i test quite a lot things, for instance the updater2, modified for cradle) i had to set the chance for a revolt below zero. i generally like that idea, but it should be based upon the number of slaves/refugees moved to one of your towns. unfortunately in cradle they always seem to be moved to the next city, regardless how many slaves there are already or if or how many military units are around to guard them. don't know if that can be changed somehow. otherwise it seems very fine. interestingly the enslavement/move pop only works, when i did a reloadslic in the same turn, which of course means, that dave's "recruiting" wonder units always give spearman militia
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CLARIFY:
move pop works without reloadslic in the same turn, enslave city not.
another interesting point:
if combined with the cityexpansion, all suburbs in a range of 4 around a moved city will be reduced to rubble, even if they belong to a city, which expands due to the resettlement.
btw, it doesn't belong in this thread, but might interest you as well: cityexpansion tiles "overwrite" tradegoods
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BlueO's version does, but the new version shouldn't...Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Martin:
Just to report that as I enslaved a moderate size city, size 14, the movement of slaves resulted in three cities going into an uprising. Not very pleasant, but very interesting.
Good work"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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I tried it briefly in Cradle 1.35 and every time I hit enslave, the game froze. However, the same thing happened when I tried to use the 1.33a capturecity.slc in 1.35 as well.
I am working on a small mod that flesh's out the ancient part of Cradle at the moment, using 1.33a as the start. I will save all my files then try MG CE in 1.33a andf see what happens.
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