Cradle 1.35 is up at my site.
The Land of Hexagonia
These files require that you have 1.3 base files already on your setup too. (but that is standard)
The main additions to 1.35 are some of the files that were added in Cradle 1.33, but were pulled because of incomplete testing. The zip file is large (over 6MB) due to the large number of graphics included.
Files added in 1.35 include the complete graphics package provided by Leonardo, as well as the Visible Wonders SLIC file created by Immortal Wombat. I also made an adjustment to Latifundias - they now do not provide any food benefit. This will hopefully create a more diverse Tile Improvement dilemma concerning what to build.
I have also incorporated the files from 1.34b (a more aggressive AI), but if you want to revert back to the normal 1.34, all you need is the CRA_goals.txt and CRA_strategies.txt from the 1.34 zipfile.
Finally, this is the last update that I will be doing in terms of game-balancing issues. If you disagree with the way I approached those issues, it will now be up to you to alter your files to suit your preferences. At the same time, I will not be actively adding any more SLICs to Cradle either. If you have anything that you want to add, either files that currently exist or new files, feel free to do so.
If there are any SLIC related issues with files in 1.35, I will try to address those though.
I believe that earlier versions of Cradle can be unzipped over the more recent updates if you prefer the earlier setups too, although due to space limitations on my site, I had to pull 1.31 and 1.32.
My last goal for CTP2 is to wrap up the LOTR Scenario, and post those files. I have hopes that this setup will be every much as good as Cradle when completed.
Its been a great ride. Thanks for playing and supporting this Mod.
Dave
aka hexagonian
(once again, I'm trying to wrap this all up)
The Land of Hexagonia
These files require that you have 1.3 base files already on your setup too. (but that is standard)
The main additions to 1.35 are some of the files that were added in Cradle 1.33, but were pulled because of incomplete testing. The zip file is large (over 6MB) due to the large number of graphics included.
Files added in 1.35 include the complete graphics package provided by Leonardo, as well as the Visible Wonders SLIC file created by Immortal Wombat. I also made an adjustment to Latifundias - they now do not provide any food benefit. This will hopefully create a more diverse Tile Improvement dilemma concerning what to build.
I have also incorporated the files from 1.34b (a more aggressive AI), but if you want to revert back to the normal 1.34, all you need is the CRA_goals.txt and CRA_strategies.txt from the 1.34 zipfile.
Finally, this is the last update that I will be doing in terms of game-balancing issues. If you disagree with the way I approached those issues, it will now be up to you to alter your files to suit your preferences. At the same time, I will not be actively adding any more SLICs to Cradle either. If you have anything that you want to add, either files that currently exist or new files, feel free to do so.
If there are any SLIC related issues with files in 1.35, I will try to address those though.
I believe that earlier versions of Cradle can be unzipped over the more recent updates if you prefer the earlier setups too, although due to space limitations on my site, I had to pull 1.31 and 1.32.
My last goal for CTP2 is to wrap up the LOTR Scenario, and post those files. I have hopes that this setup will be every much as good as Cradle when completed.
Its been a great ride. Thanks for playing and supporting this Mod.
Dave
aka hexagonian
(once again, I'm trying to wrap this all up)
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