I am a BIG fan of CTP2. It has been my favorite game for some time thanks to you modmakers. I have some fundamental gripes with the original game... but basically am in love with the idea behind CTP (and Civ of course). Some of those have been addressed by the various mods that have been created... many great works that are greatly appreciated.
I am fairly new to the modmaking community of apolyton and my interests in making "a better ctp" have raised some questions.
I am greatly interested in the evolution of these types of strategy games and I do have an agenda for the following questions... but for now I will just ask them. Where I go from there will depend on the responses I get.
1. First... am I correct in assuming that those of you who have contributed to making mods have at least some programming experience? (either professionally or as a hobby?) If so, how much?
2. I have seen hints of various expertise... or at least a nice range of interests where people have spent time learning various things that add to the variety and fun of learning through these games... (such as hexanonians and others knowledge of the history of the various units and things used in the game and the graphical contributions) What other backgrounds are represented here? What kinds of knowledge to we (you) as a group have?
3. In connection with number 2, what kind of professions/jobs/careers do you have/hold? (I myself am a 9th grade physical science teacher with some amateur programming experience in C, C++, some assembly, and old versions of basic).
4. Is modmaking something that you do in your spare time? If so, how much of it do you have? (Currently I don't have a lot during the year... but I have A LOT during the summers).
5. I have been impressed by the enthusiasm, teamwork, and general ability the "modders" have contributed to making a better game. I am wondering if this is the right place to find people to build a new, "bigger", "better" game from the ground up? A game built by the people who play the games and know what works? Even if it took a somewhat different approach (a more educational approach?)
Your response is appreciated.
I am fairly new to the modmaking community of apolyton and my interests in making "a better ctp" have raised some questions.
I am greatly interested in the evolution of these types of strategy games and I do have an agenda for the following questions... but for now I will just ask them. Where I go from there will depend on the responses I get.
1. First... am I correct in assuming that those of you who have contributed to making mods have at least some programming experience? (either professionally or as a hobby?) If so, how much?
2. I have seen hints of various expertise... or at least a nice range of interests where people have spent time learning various things that add to the variety and fun of learning through these games... (such as hexanonians and others knowledge of the history of the various units and things used in the game and the graphical contributions) What other backgrounds are represented here? What kinds of knowledge to we (you) as a group have?
3. In connection with number 2, what kind of professions/jobs/careers do you have/hold? (I myself am a 9th grade physical science teacher with some amateur programming experience in C, C++, some assembly, and old versions of basic).
4. Is modmaking something that you do in your spare time? If so, how much of it do you have? (Currently I don't have a lot during the year... but I have A LOT during the summers).
5. I have been impressed by the enthusiasm, teamwork, and general ability the "modders" have contributed to making a better game. I am wondering if this is the right place to find people to build a new, "bigger", "better" game from the ground up? A game built by the people who play the games and know what works? Even if it took a somewhat different approach (a more educational approach?)
Your response is appreciated.
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