The Middle Eart 'War of the Ring' Scenario is now available for public play. Actually, it has been up at my site for a week or so...
I just ran 100 turns in a test on the hardest level with nothing more than setting up a queue for units. I did not move units either.
I lost half my cities to cities to Mordor (17/35). Granted, moving units to counter will lessen the losses, but the AI is a lean mean killing machine. (and playing on lower levels should also reduce the damage, as the bonuses are reduced)
There's no shame in doing that either.
Here' the main readme.
If you are a first-time player, make sure you read this entire file and the Main Readme for all info. This mod also REQUIRES the most current Activision CTP2 Patch available at Apolyton.net, Modswapper and Cradle 1.3 through 1.32.
1. Install Activision Patch.
2a. Unzip 'Cradle' into the Activision\Call To Power 2 folder.
2b. Install 'lotr' into your Activision folder.
2c. Install 'lotr update' into your Activision folder
3. Install Modswapper. Modswapper should create a Desktop icon when installed (do not create a ‘Cradle’ Modswapper shortcut from your desktop). To activate the Scenario, load the CTP2 disk, and select ‘Quit’ if the game launches. Then double-click on the Modswapper icon on your desktop. This will give you the option to select the War of the Ring Mod – from there, the game will launch and you can select the Scenario option to load up the game.
Gamenotes - Play as Gondor – Mordor is a cakwalk
This is an beta version of the Scenario, so please note that there may be some balancing issues to address. There are some things to be aware of too (listed below).
1. Please do not exchange maps with Mordor, even though you may have the option to do so. As it stands now, most of you are very familiar with the world of Middle-Earth, so cut the AI a break – it needs all the help it can get – or maybe not...
2. Most of your units cannot move through unroadded Mountains (exception of Dwarves, Rangers and some of the special units). So cutting the roads into Mordor will cut off your entry points – and the object of the game is to totally defeat Sauron by conquest. Many of the Mordor units can move through mountains though. You will have the ability to build roads on regular mountains but not white or brown mountains. Also, roads take anywhere from 15-20 turns to complete, and all Tile Improvements have been increased in price.
3. IMPORTANT – HARD SETTING OPTION: Try to hold onto your cities, as they are the only ones you will get. If you lose a city and retake it, the corruption of Mordor will be so great that you will only be able to raze it. In the same way, taking Mordor cities will also only give you the option to raze them.
4. Some of your leader units cannot move from their city – this is not to reflect their inability to move but rather the choice they made in the books not to move. They do make great garrison units though, as they are powerful as defensive/bombard units.
5. Many of the other leader units in the game are there for atmosphere only, and losing those units will not affect your overall purpose of defeating Sauron. However, try to retain Strider and Gandalf because you will hasve the ability to upgrade them into more powerful units and Gandalf and Aragorn are the only units you have that can reform a city.
6. Some of the Mordor garrison units are very powerful (they have a lot of HP) because of a SLIC issue that forces me to reduce the number of garrison units from what I had planned. Basically, having too many garrison units causes ALL AI units to fortify and not move at all. I needed to have certain areas heavily garrisoned to prevent the human player from simply marching into an undefended Mordor.
I am hoping for some creative SLIC suggestions to add a more atmospheric element to the Scenario. Please note where you had successes and where you had failures – so I can make adjustments to fix those areas in the Scenario.
I just ran 100 turns in a test on the hardest level with nothing more than setting up a queue for units. I did not move units either.
I lost half my cities to cities to Mordor (17/35). Granted, moving units to counter will lessen the losses, but the AI is a lean mean killing machine. (and playing on lower levels should also reduce the damage, as the bonuses are reduced)
There's no shame in doing that either.
Here' the main readme.
If you are a first-time player, make sure you read this entire file and the Main Readme for all info. This mod also REQUIRES the most current Activision CTP2 Patch available at Apolyton.net, Modswapper and Cradle 1.3 through 1.32.
1. Install Activision Patch.
2a. Unzip 'Cradle' into the Activision\Call To Power 2 folder.
2b. Install 'lotr' into your Activision folder.
2c. Install 'lotr update' into your Activision folder
3. Install Modswapper. Modswapper should create a Desktop icon when installed (do not create a ‘Cradle’ Modswapper shortcut from your desktop). To activate the Scenario, load the CTP2 disk, and select ‘Quit’ if the game launches. Then double-click on the Modswapper icon on your desktop. This will give you the option to select the War of the Ring Mod – from there, the game will launch and you can select the Scenario option to load up the game.
Gamenotes - Play as Gondor – Mordor is a cakwalk
This is an beta version of the Scenario, so please note that there may be some balancing issues to address. There are some things to be aware of too (listed below).
1. Please do not exchange maps with Mordor, even though you may have the option to do so. As it stands now, most of you are very familiar with the world of Middle-Earth, so cut the AI a break – it needs all the help it can get – or maybe not...
2. Most of your units cannot move through unroadded Mountains (exception of Dwarves, Rangers and some of the special units). So cutting the roads into Mordor will cut off your entry points – and the object of the game is to totally defeat Sauron by conquest. Many of the Mordor units can move through mountains though. You will have the ability to build roads on regular mountains but not white or brown mountains. Also, roads take anywhere from 15-20 turns to complete, and all Tile Improvements have been increased in price.
3. IMPORTANT – HARD SETTING OPTION: Try to hold onto your cities, as they are the only ones you will get. If you lose a city and retake it, the corruption of Mordor will be so great that you will only be able to raze it. In the same way, taking Mordor cities will also only give you the option to raze them.
4. Some of your leader units cannot move from their city – this is not to reflect their inability to move but rather the choice they made in the books not to move. They do make great garrison units though, as they are powerful as defensive/bombard units.
5. Many of the other leader units in the game are there for atmosphere only, and losing those units will not affect your overall purpose of defeating Sauron. However, try to retain Strider and Gandalf because you will hasve the ability to upgrade them into more powerful units and Gandalf and Aragorn are the only units you have that can reform a city.
6. Some of the Mordor garrison units are very powerful (they have a lot of HP) because of a SLIC issue that forces me to reduce the number of garrison units from what I had planned. Basically, having too many garrison units causes ALL AI units to fortify and not move at all. I needed to have certain areas heavily garrisoned to prevent the human player from simply marching into an undefended Mordor.
I am hoping for some creative SLIC suggestions to add a more atmospheric element to the Scenario. Please note where you had successes and where you had failures – so I can make adjustments to fix those areas in the Scenario.
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