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Doubt about goals.txt !

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  • Doubt about goals.txt !

    ThreatenBonus - Flat bonus to give to this goal if an associated threat has been given
    The bonus to the goal of this entry in the goals.txt is given to the civilization who just made threat or for the one that was threatened?

    -Thanks in advance
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

  • #2
    I can't answer the question directly, but i don't think i've ever seen an AI change it's stance after you threaten them - i use it just to justify to myself that they had it coming!?
    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

    Bush's Republican=Neo-con for all intent and purpose. be afraid.

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    • #3
      I've seen the threat of declaring war work and I wasn't even much ahead of the AI. It was however a vanilla game. Never ever have I seen threatening work in the mods.

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      • #4
        This ThreatenBonus doesn't have anything to do with diplomatic threats, it's based on military/geographic threats. Check out 'How does the AI task it's units'; there's a link in the Resources For Modmakers thread.

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        • #5
          There is two similar stuff:

          Code:
          GOAL_INCITE_REVOLUTION {
            AvoidWatchfulCity
          
            SquadClass:Special
          
            TargetType:City
          
            TargetOwner:HotEnemy
            TargetOwner:ColdEnemy
            TargetOwner:Neutral
          
            Execute	ORDER_INCITE_REVOLUTION
          
            ThreatBonus			  250
            EnemyValueBonus		  500 
            AlliedValueBonus		 -100
            PowerBonus			 1000 
            DistanceToHomeBonus		    0
            DistanceToEnemyBonus		    0
            ChokePointBonus		10000
            UnexploredBonus	      -999999
            ObsoleteArmyBonus		    0
            TreaspassingArmyBonus		 5000
          
            ThreatenType:DestroyCity
            ThreatenBonus 20000
          
            ForceMatch:Special
          }
          There is the
          Code:
            ThreatBonus			  250
          and the
          Code:
            ThreatenType:DestroyCity
            ThreatenBonus 20000
          And i mean the last one. In your document you tslk about the first.
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

          Comment


          • #6
            Sorry, I should read more carefully.

            The bonus will be given to the AI civ that made the threat. So if it's threatened to destroy a city then all it's goals with the DestroyCity flag will get a bonus. I never noticed that before, it's pretty neat.

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