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Snoopy's Terrain For Ctp2

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  • #31
    there is a replace function you can change the graphics under edit:d
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

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    • #32
      BigMC, I must be missing a patch or something or I'm just missing it. All I got is this:
      Attached Files
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #33
        wait i think I got it:
        Attached Files
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • #34
          I think Bigmc means the load button?
          Attached Files
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #35
            great worked on it a bit, got some snow mountains looking nice.
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • #36
              Dont forget to give us a preview
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #37
                no prob, but I want to finish up the graphics. Just going through the tile file I realize I'll have to make a few more tiles to do a full replacement. But just from the preview in tileedit it'll make ctp2 nice and terrain worth fighting for.


                edit: How do I get the screen shot to show up in the reply?
                Attached Files
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • #38
                  Very nice
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #39
                    you have to add it to some web space and then type the location of the pic into the image box when replying.

                    note jpeg are good as some formats cant be used
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

                    Comment


                    • #40
                      Originally posted by E
                      edit: How do I get the screen shot to show up in the reply?
                      Save it as a jpeg, gif or png file, then when you attach it, it will show up under your post.
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                      • #41
                        And I advise attaching it rather than putting it in webspace as Big Mc explains, so that people who visit this thread in the distant future still get to see it.

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                        • #42
                          Btw. you can save the tileimages from the tilefile as bmp, tga, or jpeg directly from TileEdit, no need for screen shots.
                          Visit my CTP-page and get TileEdit and a few other CTP related programs.
                          Download and test SpriteEdit development build.

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                          • #43
                            Martin hared about the source code we could find out what the last block is about
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

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                            • #44
                              Originally posted by The Big Mc
                              Martin hared about the source code we could find out what the last block is about
                              Well I replaced the green hills with purple hills the result was that you had groups of green hills on the map nevertheless. I guess the last block has to do something with the groupage of these green hills.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

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                              • #45
                                If someone solves the last block, let me know, and I'll try to make an interface for it in TileEdit, but let's keep that discussion to the TileEdit thread or start a new thread.

                                Martin the Dane
                                Visit my CTP-page and get TileEdit and a few other CTP related programs.
                                Download and test SpriteEdit development build.

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