Originally posted by Turambar
Would it not be better to reduce the AI's science advantage and get it to press itself to it's fullest ability fight wise?
I'd rather see an AI with only a slightly higher tech lead fight as well as it can then a more reserved AI with a huge tech lead.
Would it not be better to reduce the AI's science advantage and get it to press itself to it's fullest ability fight wise?
I'd rather see an AI with only a slightly higher tech lead fight as well as it can then a more reserved AI with a huge tech lead.
I think war over pillaging should be a priority if at war(or about to go to war) with another nation.
There must be some way to:
A: get the AI to build a few reasonable defensive units and keep them in it's cities(set some kind of minimum limit).
B: Build and combine units(which we have already) and send them to area's of threat(like when you send an army into it's territory) or a location if it plans on attacking a city.
C: Use multiple stacks when attacking a city(To create a front in it's war effort) if it has them available.
D: Make it attack cities more often when it has acheived these goals.
I know all this has been looked at (and from playing various Mods over the last year or so been addressed in some)but we still get a reluctant AI when attacking cities for the most part or in a situation where it will ignore an undefended city and pillage instead!
I think my most humiliating experience to date has come with WAW, when i got completely taken out. So whatever Dale had been tweaking did show that it was possible to make a real fighting AI.
Now to balance that with a good diplomatic game from the AI and a good tech goal from the AI........and combine it to be used with all Mods, this would be sweet!
Please let me know if it has been done already - i might have missed it
Comment