The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
nowhere that i know of, try emailing BlueO if you can get his email, he left the CtP2 community for Civ3 and then very early on lef that too. I dont believe he even comes to Apolyton anymore
Oxygen should be considered a drug Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of http://www.tiberiumsun.com
What bit of it does not run? Because it was made a long time ago, and not updated, it doesn't use ModSwapper, you have to run it as a scenario using default game rules.
Do you get an error message at all?
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
There are sprites (graphics) missing in that mod
I checked this myself. Still i do believe that the missing sprites are exacly the ones he subimited in the apolyton database.
Yet hus city expansion has a bug too!
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!" -Jean Rostand
I think the mod would be a good one if it had been finished. But i am not good at that stuff , just using the mods. What is eating me is does anyone have a tutor for what we the users have to do to put units in a game.
From the toped threa in this forum. It is the best guide around.
Resources for modmakers
Modder's Guide to CtP2 (by hexagonian et al): http://www.mydocsonline.com/pub/hexagonia/modguide.ZIP
A guide compiled by hexagonian from posts on Apolyton made in the first months after CtP2's release. It contains a ton of info on how to do text file editing (editing/adding units/wonders/civs/etc, getting the AI to use new these new things, changing game settings to make the game and AI more challenging, etc) and on how to create scenarios and use the scenario editor. Although advanced topics such as advanced AI modding, SLIC, UI modding, etc are not covered by this guide, it's still the first resource every new modmaker should turn to when learning to mod CtP2.
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!" -Jean Rostand
Originally posted by Pedrunn
There are sprites (graphics) missing in that mod
I checked this myself. Still i do believe that the missing sprites are exacly the ones he subimited in the apolyton database.
Yet hus city expansion has a bug too!
I can confirm that these sprites that are missing are the ones taht can be found in the 'Poly Directory by BlueO. But there is also the need for a speacial battlefield.ldl, if I just had the time to find my old posts about it how to install this mod properly then I would give you the link to that threat.
I know that I posted it somewhere but I can't find it. battleview should match something more then one time, it can be find in one title of one of player1's thread it is not find. So I can't find it even it shouldn't be no problem to find it.
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