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Tile View quandary

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  • #16
    What? Bugs in my program? And nobody told me!!!!!!

    I don't dislike bugs, I hate bugs!!!!!! So pleese send me any bugreports you might have, and I'll se what I can do.

    Seems like there is somthing that does not work as it should. I recently upgraded my desktop to Win98 se. So now I have two versions of windows running, and well TileEdit does not behave the same on both versions.

    I'll look into this and se what I can do. What version of Windows are you using?

    In the meentime feel free to drop me anote

    Martin the Dane
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

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    • #17
      Martin did you recaived my last email, I had an interesting idea, but I didn't received neither a reply nor a returned email.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

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      • #18
        Maquiladora, I forund the bug you mentioned, it is fixed now.

        You can download the updated version from theTileEdit Homepage

        There's a patch as well.

        I'll send the new version to the directory as soon as the bug Pedrun mentioned has been identified and fixed. So Pedrun, could you mail me a description of the bug, I have not been able to replicate it

        Martin.
        Visit my CTP-page and get TileEdit and a few other CTP related programs.
        Download and test SpriteEdit development build.

        Comment


        • #19
          Woohoo it works!! Thanks for the quick fix Martin tD
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #20
            What's a cutout value?
            Concrete, Abstract, or Squoingy?
            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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            • #21
              Hi Martin,

              Yes I did get your e-mail, but well I forgot all about it again. I have been rather bussy lately, moving, starting my own bussines etc. etc.

              Martin the Dane
              Visit my CTP-page and get TileEdit and a few other CTP related programs.
              Download and test SpriteEdit development build.

              Comment


              • #22
                What's a cutout value?
                Hi IW, the cutout value is a number describing the black or cut-out sides of the tiles. These coresponds to the borders.

                A tile can have one or a sum of thefollowing cutout values:
                • 0 No coutout borders
                • 1 SW border is missing
                • 2 NW border is missing
                • 4 NE border is missing
                • 8 SE border is missing

                So a cutout value of 3 means that both the SW and NW borders are black.

                Martin
                Visit my CTP-page and get TileEdit and a few other CTP related programs.
                Download and test SpriteEdit development build.

                Comment


                • #23
                  Oh, I thought so, I couldn't figure out why you'd want to alter them, since you can just overwrite existing terrain. But Maq is adding them... so yeah, that would help.

                  Thanks for the quick response and fix Martin
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                  • #24
                    *sigh*

                    Well i added all the ctp1 terrains/borders/rules to the end of the apolyton tile file, with new tileset indices but as i kind of expected, it didnt work. It crashed to desktop just as the new game is almost loaded. I guess ill have to check through, theres sure to be one or two wrong numbers in there ARRRRGH. Oh well it didnt take half as long as i expected.

                    Perhaps they will need to be edited over the original ctp2 tga's rather than creating new ones, because im sure the crash is caused by conflicting tile rules somewhere (i copied them from ctp1).

                    The ctp1 terrains could only be used altogether anyway because of the intertwined rules they rely on each other, so they cant be used with ctp2 terrains without altering the tile file each time, which of course defeats the point of having a universal tile file.

                    So if anyone wants to play ctp2 with ctp1 terrains, it would have to be a scenario situation with edited original ctp2 terrains (unless i can find the conflict). Or youd have to replace your tile file each time, which isnt very practical.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • #25
                      If anyone wants the tilefile with all the ctp1 stuff i put in btw i might upload it to the modmakers website, if someone wants to debug it for me

                      Im gonna edit the existing ctp2 terrains to ctp1 terrains this time, and just make some kind of ctp1 mod, or use it in a scenario too, if anyones interested.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #26
                        Yeah, upload it Maq. I'll take a look. I kinda liked some of the old terrains.
                        Concrete, Abstract, or Squoingy?
                        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                        • #27
                          Ill take it i dont need to upload gtset565.til. If you open gtset555.til in tileview you can save it and generate a new one so...
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #28
                            upload 565. It's the one the game uses.
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                            Comment


                            • #29
                              k you can download it here.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment

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