Question for our moders out here:
Normal situation in a game:
You encounter 1 or 2 civ's.
What do you do: You unify them
An idea I had last night (no, not a dream):
Is it possible (via SLIC):
To keep track of the number of civ's/cities conquered by the human? If so to put this number in relation to how other civ's are reacting towards the human? So that at the end it would be a positive/negative modifier? (This only in the case, if the civ would have not been completly destroyed before encountering the next one, if so, no modifier)
And another idea: If the human player started early warmongering, that the AI will battle the human more and maybe join together against us (the human players)
Might not make the AI so much stronger, but it might help?
Another question: Is it possible (or has it been done yet) to make the maximum number of cities per government-type mapsize-related? (i.e. small = 6, HUGEEEE = 15)
Thanks in advance
PS: Haven't tried the mods yet, but will do so over the weekend
Normal situation in a game:
You encounter 1 or 2 civ's.
What do you do: You unify them
An idea I had last night (no, not a dream):
Is it possible (via SLIC):
To keep track of the number of civ's/cities conquered by the human? If so to put this number in relation to how other civ's are reacting towards the human? So that at the end it would be a positive/negative modifier? (This only in the case, if the civ would have not been completly destroyed before encountering the next one, if so, no modifier)
And another idea: If the human player started early warmongering, that the AI will battle the human more and maybe join together against us (the human players)
Might not make the AI so much stronger, but it might help?
Another question: Is it possible (or has it been done yet) to make the maximum number of cities per government-type mapsize-related? (i.e. small = 6, HUGEEEE = 15)
Thanks in advance
PS: Haven't tried the mods yet, but will do so over the weekend
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