I am moving a discussion out of "The best of all possible worlds" to this thread to keep the discussions separate. From the 6th page of that thread, I said:
I recently undertook two little project to fix some annoyances.
1. I moved the Pollution Total number from the Status Tab to the Specialists Tab in the City Management screen (I did this so I could see the effect on total pollution when I assign new workers to different tasks). The up side is that it worked, the downside is that this required Hex editing.
Original CTP2 screenshot here: http://apolyton.net/dir/index.php?s...ts=3759&cat=197
Mission accomplished!
2. An even larger problem was that I wanted to add a shortcut button to the City Management screen in the National Manager screen, instead of just the Build Manager. As it is now if you are looking at the NatMan and want to adjust workers, you have to go to Build manager, then city manager, then the Specialists tab, and check that status tab to see the effect on pollution.
screenshot here: http://apolyton.net/dir/index.php?s...ts=3759&cat=197
I have added the button to the National Manager screen, no problem, but getting it to function is another matter. This requires Hex editing too and it is very very difficult, I haven't succeeded in this yet (I stopped working on it 2 weeks ago, but hope to resume at some point).
The problem it that there are only two function calls to display the City Mananger (One in the shortcut bar at the bottom and the other in the Build Manager), if you move it, you lose it in one place (I'm choosing to lose the one in build manager). However, the placement of the function calls are determined by the modules in the original compile of the game (whatever.cpp) The City Manager and the Build Manager seem to come from different files (If I remember correctly).
Mission in doubt at the moment.
Also, when Hex editing the total ctp2.exe file cannot exceed by a single bit a predetermined number, which I can post later tonight.
I recently undertook two little project to fix some annoyances.
1. I moved the Pollution Total number from the Status Tab to the Specialists Tab in the City Management screen (I did this so I could see the effect on total pollution when I assign new workers to different tasks). The up side is that it worked, the downside is that this required Hex editing.
Original CTP2 screenshot here: http://apolyton.net/dir/index.php?s...ts=3759&cat=197
Mission accomplished!
2. An even larger problem was that I wanted to add a shortcut button to the City Management screen in the National Manager screen, instead of just the Build Manager. As it is now if you are looking at the NatMan and want to adjust workers, you have to go to Build manager, then city manager, then the Specialists tab, and check that status tab to see the effect on pollution.
screenshot here: http://apolyton.net/dir/index.php?s...ts=3759&cat=197
I have added the button to the National Manager screen, no problem, but getting it to function is another matter. This requires Hex editing too and it is very very difficult, I haven't succeeded in this yet (I stopped working on it 2 weeks ago, but hope to resume at some point).
The problem it that there are only two function calls to display the City Mananger (One in the shortcut bar at the bottom and the other in the Build Manager), if you move it, you lose it in one place (I'm choosing to lose the one in build manager). However, the placement of the function calls are determined by the modules in the original compile of the game (whatever.cpp) The City Manager and the Build Manager seem to come from different files (If I remember correctly).
Mission in doubt at the moment.
Also, when Hex editing the total ctp2.exe file cannot exceed by a single bit a predetermined number, which I can post later tonight.
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