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The Wonder of Wonders......

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  • The Wonder of Wonders......

    Today I shall be turning my hand to modding some Wonders. Is there a FAQ or readme on the subject somewhere that tells me what can and cannot be done, how to insert picture, icon and possibly media files (i`m feeling lucky!) without going through the same nightmare that I did with units.

    For example would it be possible to create a Manhatten Project style wonder in the mold of Civ?

  • #2
    This may help you. It is the list of effects that exist in for wonders.


    Still if you cant find effect you want we can simulate through slic.
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

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    • #3
      There is a modder's guide on hex's website that might help
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #4
        Yeah the effect of the Civ2 Manhatten Project could be simulated for the units, and the order lay nuclear bomb could be at least disabled as long as no civ own that wonder. Unfortunatly it can't be hidden as long as you don't have the wonder.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          I remember the Manhatten Project that was cool

          Another thing i think is good is the small wonders in Civ3, like heroic epic that makes more chance of leaders appearing and the fact you can only get it when a leader wins a battle.
          Would be cool if you make this and other small wonders like Civ3, specially now that leaders will be available for ctp2 cause mapfi and i think pedrunn where/are working on them.

          And great iron works etc etc, wonder if there is a thread somewhere on the civ3 forums that lists what all the wonders and mini wonders in civ3 do. Could be of some use to you

          gigapimp2001
          You maybe interested in the what I posted in the HotW thread?

          Oxygen should be considered a drug
          Tiberian Sun Retro
          My Mod for Tiberian Sun Webmaster of
          http://www.tiberiumsun.com

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          • #6
            Thanks for the responses everyone!

            on the matter of small wonders it would be good to have a wonder than gives an advantage to a city , say 200% production, food, or science etc that would make it more strategic but not give the civilisation an excessive boost.

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            • #7
              WAW has the Manhatten Project. Buildable only by democracies/communists, and allows the nuke unit.

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              • #8
                Oh cool! Is that just as simple as cut a pasting from your Mod (which i have plundered for my own amusement!) the Wonder text and fiddling with the icons?

                Also I`ve heard rumors that you can only have 30 wonders. Can anyone put me out of my misery....

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                • #9
                  THREADJACK

                  Once, I created a “Conscripted Labour” unit. I used this to assist in the construction of Wonders. The unit would cost a bundle to build and maintain; decrease population (slaves); and would move very slowly (lazy sods ). I would send this unit to a city building a Wonder, and disband it. This way, I could produce a Wonder much quicker by throwing “slaves” at it. Not very elegant, I know.

                  Only problem, the AI has no idea how to use the unit , it’s not all that thrilling to slaughter indentured servants wandering around aimlessly.

                  An improvement would be if the unit causes major unhappiness, and could add to construction without needing to be disbanded. The little SLIC I know makes me believe this can be done, right?
                  If something doesn't feel right, you're not feeling the right thing.

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                  • #10
                    Cant remember who it was (mapfi i think) said that he had nearly completed his great leaders code (like in civ3) there other option for great leaders was exactly what you said (help build wonders)

                    Im not sure if hes done this yet but if not he might want to look at your code

                    P.S. Rather than disbanding him and getting production, before the unit enters a city there should be an option like :

                    Help build wonder
                    Carry on moving

                    of course this would only happen when trying to move into cities which are building wonders
                    Oxygen should be considered a drug
                    Tiberian Sun Retro
                    My Mod for Tiberian Sun Webmaster of
                    http://www.tiberiumsun.com

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                    • #11
                      Originally posted by SMIFFGIG

                      P.S. Rather than disbanding him and getting production, before the unit enters a city there should be an option like :

                      Help build wonder
                      Carry on moving
                      Like the caravan unit in Civ2. That’s where I got the idea originally.

                      Originally posted by SMIFFGIG

                      of course this would only happen when trying to move into cities which are building wonders
                      I would prefer a unit that can assist in building anything, even city improvements – at the price of severe unhappiness.
                      If something doesn't feel right, you're not feeling the right thing.

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                      • #12
                        I think the caravan was way too powerful in civ2, thats all i would build eventually. You can already disband military units over a city to add production, and disband settlers for a pop point.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

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                        • #13
                          Would be great if several cities could work on seperate parts of a wonder to complete it. If you wanted to build the Great Wall for example, each city should have to build parts of it, abit like the Gaia Controller needs controller core and power satellites. A wonder could be a Empire wide effort then.
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

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                          • #14
                            Originally posted by Maquiladora
                            I think the caravan was way too powerful in civ2, thats all i would build eventually. You can already disband military units over a city to add production, and disband settlers for a pop point.
                            I agree. Using caravans was too close to “cheating” for my liking (but I did it anyway ). And I doubt the AI had the know-how to implement it properly.

                            The distinction in using a labour unit, as opposed to using a military or settler unit, would be the unhappiness it causes. (A more localised production slider.) Could even be modded to only be allowed under certain governments etc.

                            (Damn, now you got me modding at work )
                            If something doesn't feel right, you're not feeling the right thing.

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                            • #15
                              Originally posted by Maquiladora
                              Would be great if several cities could work on seperate parts of a wonder to complete it. If you wanted to build the Great Wall for example, each city should have to build parts of it, abit like the Gaia Controller needs controller core and power satellites. A wonder could be a Empire wide effort then.
                              Could this be done? I have a feeling the AI won’t even have a clue . Anybody know?
                              If something doesn't feel right, you're not feeling the right thing.

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