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  • Apolyton Mod Problems


    I have tried to install the Apolyton Mod and to the best of my knowledge have done everything right. I have Modswapper and the Official patch and to ru the new mod as far as i see it you replace the default&english files in CTP2 Data and then run the thing via Modswapper.

    But oh no!
    I get this message when I try to run it;
    PATH ERROR
    "civ3Idl not found in asset tree"

    What does this mean and more importantly how can I run the dam thing

    Oh by the way can you really have bigger map sizes and whats the limit?

  • #2
    you replace the default&english files in CTP2 Data
    Er... not quite. the mod doesnt replace all the files, just some. You have to unzip the mod into your main CtP2 folder, and it does the rest automatically.
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3


      Yes now it works, guess I couldn`t see the forest for the trees!

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      • #4
        Re: Apolyton Mod Problems

        Originally posted by gigapimp3001
        Oh by the way can you really have bigger map sizes and whats the limit?
        open the *_const (for the apolyton pack the prfix is APOL) and look for the lines:

        Code:
        MAP_SIZE_SMALL		30	60	2
        MAP_SIZE_MEDIUM		48	96	2
        MAP_SIZE_LARGE		64	128	2
        MAP_SIZE_GIGANTIC	80	160	2
        where the first number stands for height of the map, the second the width, and the last i have no idea so just write a 2 .
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

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        • #5
          Done, but I have a rather odd looking planet thats kinda freaking me out, is this right?

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          • #6
            Originally posted by gigapimp3001
            Done, but I have a rather odd looking planet thats kinda freaking me out, is this right?
            What? The odd looking planet, or the freaking you out? Sorry, couldn't resist Any way, what size of world did you decide to play on?
            ____________________________
            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
            ____________________________

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            • #7
              200X240 (I can hear my comp memory groaning at the thought!)

              I have a few island continents that look alright but inbetween them I got this freaky hotpotch that looks like no earth I know of!

              BTW the freaking out is perfectly normal for me, especially when nurse hides my pills

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              • #8
                Yes, I believe a world the size 200X240 is just a tad bit too much.. and it's out of proportion. With your current size, it should be either 120X240 or 200X400...but I would try the 120X240 and see how that feels...Your computer might just cus you out if you try the 200X400 setting!
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

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                • #9
                  120X240 works well, the other blew the computer`s mind!

                  The terrain still looks a bit odd in place but with a bit of patience it`ll do.

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                  • #10
                    Glad to hear it...I figured your computer would be upset with the 200X400.

                    I've found that 100X200 works good.
                    ____________________________
                    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                    ____________________________

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                    • #11
                      Okay, to dispell some questions about the mapsizes:

                      - The third digit (2 in the file) MUST be a two.
                      - The second digit MUST be twice the size of digit one (eg: 100 x 200, 50 x 100, 1 x 2).

                      To get a proper looking map like I did, you also need to modify the values in map.txt. This controls the generation of the terrain within the maps. I found, that without modifying this file you ended up with some REALLY wierd terrain formats.

                      Hope this helps.

                      BTW, look for the return of Ultra-Gigantic maps in AOM.

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                      • #12
                        Originally posted by Dale
                        - The second digit MUST be twice the size of digit one (eg: 100 x 200, 50 x 100, 1 x 2).
                        No, it doesn't. Any size will do, as long as the ratio isn't too extreme (e.g. 100:1) and the values aren't too low (e.g. 1x2), anything goes...

                        To get a proper looking map like I did, you also need to modify the values in map.txt. This controls the generation of the terrain within the maps. I found, that without modifying this file you ended up with some REALLY wierd terrain formats.
                        Exactly, that's what was the problem here: if you create very large maps without modifying map.txt accordingly, you will get huge sections of the aforementioned 'freaky hotpotch'.
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