I have a 150x300 world map that I created for CtP. Is there any way of converting it for use in CtP2? I have tried importing the map from my CtP scenario file, but it doesn’t like that format. I was thinking about installing CtP, opening the scenario and using CtP’s exportmap command to see if that creates a text-based map file that CtP2 can import. Then I would have to replace all the goods and starting positions, but that’s a lot less work than starting over! I would love to hear if anyone has a better method or other ideas.
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Converting a CtP Map to CtP2
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Maybe it would be possible to alter colours00.txt in CtP so that the minimap displays the terrain in the correct colours for putting it into bmp2ctp2 and convert it that way.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by Immortal Wombat
Maybe it would be possible to alter colours00.txt in CtP so that the minimap displays the terrain in the correct colours for putting it into bmp2ctp2 and convert it that way.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Originally posted by Martin Gühmann
I have no better idea so I tried and it looked that even this doesn't work. Of course there could be written a program that will convert the text CTP1 map into a text CTP2. So here is the result of my trial:
-Martin
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Well, skorpion59 (remember him? yes, ETB does I'm sure, but how about the rest of you, n00bes? ) was working on a tool that could convert a whole bunch of map formats to CtP2 format, but he never got around to releasing it (CtP1>CtP2 did work though) He gave me all the necessary info ages ago, but after a couple of computer crashes and stuff I lost this. It's not too hard to do once you know the differences in the format of the text maps (the formats are similar yet slightly different), but I don't think this info is available anywhere anymore. One thing to remember is that the numbers in these text files are binary conversions of hex numbers: they may seem like random numbers now but if you convert them back to hexadecimal numbers, it makes a lot more sense...
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