I dont think this will give any advantage. But for sure you a much experienced programmer than i am (my very first code only has two/three months).
Yet i have added that because i plan to pop messages box every turn (without show() function for sure) where it says how much gold was lost/gained by the civ. Yet we didnt made religious so important to have this messaging poping out. (I also plan to add other information in this message box about trade and others features)
I hadnt seen this event befor. It sure looks to be trustful to work than SellIndulgences orders. Other than i dont see much of a difference
This is enough for us to work with yor code and to move on to stage two. Although i may need to get used to the .# wich i had never seen it before.
Stage 2:
Every time a city is converted the city owner gets a choice to join the convertor religion. If he dont accept he still keeps losing its money (note he can still reform the city). If he accepts all of his cities get converted to the other player religion (this will cause unhapppiness in all cities that werent converted and increase the happiness in those that were converted). The number of gold taken by the other civ drasticly decreases
and the player with the new religion can sell indulgences to other civs and get the same amout as if it was converted by him.
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