Originally posted by Immortal Wombat
Ah. You appear to have prevented any player from having any advance.
Ah. You appear to have prevented any player from having any advance.
: Now i got how those fuctions work! Thanks
Originally posted by Immortal Wombat
But you don't need it really. SubNeural ads can never be researched anyway, and you just need the RemoveAdvance function in a different handler at the end of that turn to make it work.
But you don't need it really. SubNeural ads can never be researched anyway, and you just need the RemoveAdvance function in a different handler at the end of that turn to make it work.
I will test the RemoveAdvance function again. But your piece of code needs modification since not only players who had sucess = 1 must get the advance but all those who triggered the expansion.
. So i thought i would have to add the fuction in all event handlers
but no need anymore i found the solution. Simple, yet perfect
:
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I hope I can accelerate the script a little bit and found also some stuff that didn't worked as it should be.

and I think the advances you use push the game too late. I'd use Arcologies, and Nano Technology instead of the last two.
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